Tier

Avg. Place

4.4

1st Place

10%

Top 2

24%

Top 4

54%

Pick Rate

1.5%

Appearances

95,597
Prismatics
Demon King's Crown
5% Pick Rate
Prowler's Claw
21% Pick Rate
Duskblade of Draktharr
20% Pick Rate
Sword of the Divine
3% Pick Rate
Decapitator
4% Pick Rate
Overlord's Bloodmail
5% Pick Rate
Galeforce
4% Pick Rate
Flesheater
11% Pick Rate
Dragonheart
5% Pick Rate
Divine Sunderer
15% Pick Rate
Hemomancer's Helm
17% Pick Rate
Common Items
Serylda's Grudge
8% Pick Rate
Guardian Angel
6% Pick Rate
Death's Dance
12% Pick Rate
Sterak's Gage
11% Pick Rate
Hellfire Hatchet
18% Pick Rate
Edge of Night
5% Pick Rate
Axiom Arc
6% Pick Rate
Maw of Malmortius
9% Pick Rate
Chempunk Chainsword
9% Pick Rate
Titanic Hydra
3% Pick Rate
Eclipse
50% Pick Rate
Sundered Sky
41% Pick Rate
Ravenous Hydra
15% Pick Rate
Infinity Edge
5% Pick Rate
Spear of Shojin
7% Pick Rate
Profane Hydra
10% Pick Rate
Black Cleaver
25% Pick Rate
The Collector
8% Pick Rate
Starting
Guardian's Blade
13% Pick Rate
Guardian's Hammer
6% Pick Rate
Guardian's Dirk
29% Pick Rate
Boots Options
Plated Steelcaps
26% Pick Rate
Mercury's Treads
38% Pick Rate
Ionian Boots of Lucidity
12% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
The Brutalizer
The BrutalizerGain 25 Attack Damage, 10 Ability Haste, and 10 Lethality.
15.8%
15,107
2
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
14.2%
13,529
3
Thread the Needle
Thread the NeedleGain 25% Armor Penetration and Magic Penetration.
11.9%
11,379
4
Earthwake
EarthwakeYour dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
9.5%
9,104
5
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
9.2%
8,774
6
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
8.0%
7,691
7
Goredrink
GoredrinkGain 20% Omnivamp
7.6%
7,259
8
Infernal Soul
Infernal SoulYou gain the Infernal Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.
7.3%
7,003
9
Shadow Runner
Shadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain 300 Move Speed for 2 seconds.
6.9%
6,603
10
Dashing
DashingYour dash, leap, blink, or teleport Abilities gain 250 Ability Haste.
6.8%
6,548
11
Goliath
GoliathBecome large, gaining 35% Health and 15% Adaptive Force.
6.3%
6,030
12
Blunt Force
Blunt ForceGain 15% Attack Damage.
5.9%
5,605
13
Executioner
ExecutionerDeal 15% more damage to enemies below 50% health. Reset your basic abilities on takedown.
5.8%
5,567
14
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 20% Crit Chance.
5.8%
5,563
15
Bread And Butter
Bread And ButterYour Q gains 200 Ability Haste.
5.7%
5,409
16
Symphony of War
Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes.
4.4%
4,159
17
Recursion
RecursionGain 60 Ability Haste.
4.0%
3,823
18
Mystic Punch
Mystic PunchYour Attacks reduce your cooldowns by 1.25 seconds.
3.8%
3,625
19
First-Aid Kit
First-Aid KitGain 25% Heal and Shield Power.
3.6%
3,419
20
Serve Beyond Death
Serve Beyond DeathThe first time you would die each round, instead return to full Health, decaying over 3 seconds. Taking down an enemy champion while your Health is decaying stops the decay and sets your Health to 20% max Health.
3.6%
3,417