Unseen Threat (Passive)
Range:
0
Nearby enemies that are Isolated from their allies are marked. Kha'Zix's abilities have interactions with Isolated targets.
When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy champion to deal bonus magic damage and slow them for a few seconds.
Key Insights
- Kha'Zix can evolve an ability each time he ranks upR.Qand his autos gain 50 range,Wfires three spikes and slows enemies,Egains range and resets on Takedowns, andRgains a third cast and increases the duration to 2 seconds.
- If an Isolated target is hit by evolvedQ, it refunds 45% of its cooldown.
- If an Isolated target is hit by evolvedW, the slow is increased to 90%.
- Walso heals Kha'Zix if he's within the explosion's radius.
Strengths
- Excels at finding picks and isolated 1v1's.
- Spikes at his evolutions at levels 6, 11, and 16.
- When behind, evolvingWfor wider hits can poke better and help stop sieges.
- Best with items that enhance his burst damage, mobility, and lethality.
Weaknesses
- Has a deceptive playstyle that involves playing around vision and picking off enemies. If not done right, he's less effective.
- Is significantly weaker when enemies aren't Isolated.
- Ehas a longer cooldown of 20 seconds at rank 1. Once used, he can be punished.