Tier

Avg. Place

4.4

1st Place

11%

Top 2

25%

Top 4

51%

Pick Rate

0.3%

Appearances

18,808
Prismatics
Dragonheart
3% Pick Rate
Reality Fracture
4% Pick Rate
Cruelty
15% Pick Rate
Detonation Orb
15% Pick Rate
Flesheater
3% Pick Rate
Decapitator
3% Pick Rate
Moonflair Spellblade
3% Pick Rate
Sanguine Gift
4% Pick Rate
Demonic Embrace
5% Pick Rate
Pyromancer's Cloak
5% Pick Rate
Innervating Locket
8% Pick Rate
Runecarver
17% Pick Rate
Night Harvester
16% Pick Rate
Common Items
Perplexity
11% Pick Rate
Rite Of Ruin
7% Pick Rate
Morellonomicon
15% Pick Rate
Void Staff
19% Pick Rate
Banshee's Veil
5% Pick Rate
Riftmaker
4% Pick Rate
Liandry's Torment
10% Pick Rate
Stormsurge
12% Pick Rate
Wooglet's Witchcap
7% Pick Rate
Zhonya's Hourglass
31% Pick Rate
Cosmic Drive
4% Pick Rate
Nashor's Tooth
6% Pick Rate
Lich Bane
8% Pick Rate
Hextech Gunblade
12% Pick Rate
Hextech Rocketbelt
13% Pick Rate
Malignance
4% Pick Rate
Shadowflame
50% Pick Rate
Rabadon's Deathcap
63% Pick Rate
Guinsoo's Rageblade
3% Pick Rate
Starting
Guardian's Shroud
15% Pick Rate
Guardian's Orb
30% Pick Rate
Boots Options
Berserker's Greaves
5% Pick Rate
Sorcerer's Shoes
66% Pick Rate
Ionian Boots of Lucidity
8% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
Witchful Thinking
Witchful ThinkingGain 70 Ability Power.
14.4%
2,708
2
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
13.7%
2,584
3
Marksmage
MarksmageYour Attacks deal additional physical damage equal to 100% Ability Power.
13.2%
2,482
4
Big Brain
Big BrainAt the start of each round, gain 3 Shield for every 1 Ability Power.
12.2%
2,291
5
Magic Missile
Magic MissileDealing damage with an Ability fires 3 magic missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
11.6%
2,181
6
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 25% Crit Chance.
9.7%
1,832
7
ADAPt
ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power.
9.7%
1,822
8
Phenomenal Evil
Phenomenal EvilPermanently gain 2 Ability Power when you hit enemies with Abilities (5 second Cooldown per Ability).

If taken as your second augment, starts with 40 Ability Power.
9.4%
1,762
9
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
9.0%
1,702
10
Executioner
ExecutionerDeal 15% more damage to enemies below 50% health. Reset your basic abilities on takedown.
7.8%
1,464
11
Spellwake
SpellwakeHitting enemies with Abilities creates a blast that deals magic damage from you to the location you hit them.
7.4%
1,396
12
Quest: Wooglet's Witchcap
Quest: Wooglet's WitchcapImmediate: Gain Needlessly Large Rod.

Requirement: Possess Needlessly Large Rod, Rabadon's Deathcap, and Zhonya's Hourglass.

Reward: Gain Wooglet's Witchcap
7.4%
1,390
13
Eureka
EurekaGain Ability Haste equal to 25% of your Ability Power
5.8%
1,082
14
Giant Slayer
Giant SlayerBecome tiny, gain Move Speed, and bonus damage to champions based on how much larger they are than you.
5.4%
1,025
15
Keystone Conjurer
Keystone ConjurerGain the Summon Aery and Arcane Comet Keystone Runes.
5.2%
983
16
Infernal Conduit
Infernal ConduitYour Abilities apply a stacking Burn, dealing Magic Damage over time.

Your Burn effects reduce your basic Ability cooldowns.
5.1%
961
17
Bread And Butter
Bread And ButterYour Q gains 200 Ability Haste.
5.0%
938
18
Thread the Needle
Thread the NeedleGain 20% Armor Penetration and Magic Penetration.
4.4%
824
19
Ultimate Unstoppable
Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown).
4.3%
803
20
From Beginning to End
From Beginning to EndGain the First Strike and Dark Harvest Keystone Runes.
4.2%
797