Tier

Avg. Place

4.7

1st Place

10%

Top 2

21%

Top 4

46%

Pick Rate

0.8%

Appearances

46,484
Prismatics
Dragonheart
4% Pick Rate
Runecarver
10% Pick Rate
Night Harvester
7% Pick Rate
Pyromancer's Cloak
3% Pick Rate
Reaper's Toll
6% Pick Rate
Reality Fracture
3% Pick Rate
Innervating Locket
4% Pick Rate
Hemomancer's Helm
3% Pick Rate
Twilight's Edge
8% Pick Rate
Divine Sunderer
6% Pick Rate
Moonflair Spellblade
4% Pick Rate
Detonation Orb
7% Pick Rate
Darksteel Talons
4% Pick Rate
Flesheater
9% Pick Rate
Kinkou Jitte
4% Pick Rate
Decapitator
4% Pick Rate
Common Items
Hellfire Hatchet
13% Pick Rate
Guinsoo's Rageblade
4% Pick Rate
Terminus
10% Pick Rate
Morellonomicon
4% Pick Rate
Perplexity
8% Pick Rate
Wit's End
4% Pick Rate
Zhonya's Hourglass
7% Pick Rate
Void Staff
7% Pick Rate
Hextech Gunblade
35% Pick Rate
Blade of The Ruined King
34% Pick Rate
Kraken Slayer
17% Pick Rate
Riftmaker
11% Pick Rate
Nashor's Tooth
22% Pick Rate
Titanic Hydra
5% Pick Rate
Liandry's Torment
6% Pick Rate
Shadowflame
24% Pick Rate
Lich Bane
6% Pick Rate
Wooglet's Witchcap
3% Pick Rate
Rabadon's Deathcap
32% Pick Rate
Stormsurge
5% Pick Rate
Rite Of Ruin
3% Pick Rate
Heartsteel
6% Pick Rate
Starting
Guardian's Shroud
15% Pick Rate
Guardian's Orb
25% Pick Rate
Guardian's Hammer
8% Pick Rate
Boots Options
Berserker's Greaves
6% Pick Rate
Sorcerer's Shoes
53% Pick Rate
Plated Steelcaps
4% Pick Rate
Mercury's Treads
9% Pick Rate
Ionian Boots of Lucidity
6% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
Marksmage
MarksmageYour Attacks deal additional physical damage equal to 100% Ability Power.
10.4%
4,854
2
Thread the Needle
Thread the NeedleGain 20% Armor Penetration and Magic Penetration.
10.4%
4,831
3
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
9.0%
4,167
4
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
8.2%
3,802
5
Magic Missile
Magic MissileDealing damage with an Ability fires 3 magic missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
7.7%
3,572
6
Phenomenal Evil
Phenomenal EvilPermanently gain 2 Ability Power when you hit enemies with Abilities (5 second Cooldown per Ability).

If taken as your second augment, starts with 40 Ability Power.
7.0%
3,273
7
Spin To Win
Spin To WinYour spin Abilities gain 30 Ability Haste and deal 30% more damage!
6.8%
3,149
8
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 25% Crit Chance.
6.3%
2,928
9
Witchful Thinking
Witchful ThinkingGain 70 Ability Power.
6.3%
2,908
10
Ultimate Unstoppable
Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown).
5.9%
2,746
11
Goredrink
GoredrinkGain 20% Omnivamp
5.7%
2,663
12
Big Brain
Big BrainAt the start of each round, gain 3 Shield for every 1 Ability Power.
5.3%
2,441
13
ADAPt
ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power.
5.1%
2,386
14
Fey Magic
Fey MagicDamaging with your Ultimate Polymorphs enemies for 2 seconds (15 second Cooldown).
4.8%
2,233
15
Infernal Soul
Infernal SoulYou gain the Infernal Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.
4.7%
2,204
16
Mystic Punch
Mystic Punch{{ Item_Keyword_OnHit }} reduce your cooldowns by 1.25 seconds.
4.7%
2,201
17
Master of Duality
Master of DualityYour Attacks grant you stacking Ability Power and your Abilities grant you Attack Damage.
4.7%
2,184
18
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
4.6%
2,159
19
Trailblazer
TrailblazerDashing or Blinking applies a Burn to a nearby enemy that deals damage over time, stacking infinitely.
4.3%
2,015
20
Earthwake
EarthwakeYour dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
4.2%
1,936