Tier

Avg. Place

4.7

1st Place

10%

Top 2

21%

Top 4

46%

Pick Rate

0.6%

Appearances

52,520
Prismatics
Runecarver
19% Pick Rate
Demonic Embrace
3% Pick Rate
Sanguine Gift
4% Pick Rate
Reality Fracture
6% Pick Rate
Flesheater
9% Pick Rate
Night Harvester
9% Pick Rate
Dragonheart
4% Pick Rate
Innervating Locket
5% Pick Rate
Hemomancer's Helm
5% Pick Rate
Divine Sunderer
9% Pick Rate
Moonflair Spellblade
5% Pick Rate
Darksteel Talons
7% Pick Rate
Mirage Blade
3% Pick Rate
Decapitator
6% Pick Rate
Common Items
Void Staff
6% Pick Rate
Hellfire Hatchet
16% Pick Rate
Guinsoo's Rageblade
5% Pick Rate
Perplexity
9% Pick Rate
Morellonomicon
3% Pick Rate
Terminus
9% Pick Rate
Wit's End
4% Pick Rate
Zhonya's Hourglass
8% Pick Rate
Blade of The Ruined King
33% Pick Rate
Hextech Gunblade
31% Pick Rate
Nashor's Tooth
30% Pick Rate
Kraken Slayer
18% Pick Rate
Riftmaker
11% Pick Rate
Liandry's Torment
4% Pick Rate
Titanic Hydra
6% Pick Rate
Stormsurge
4% Pick Rate
Lich Bane
7% Pick Rate
Wooglet's Witchcap
3% Pick Rate
Shadowflame
18% Pick Rate
Rabadon's Deathcap
30% Pick Rate
Heartsteel
7% Pick Rate
Starting
Guardian's Shroud
17% Pick Rate
Guardian's Orb
22% Pick Rate
Guardian's Hammer
9% Pick Rate
Boots Options
Berserker's Greaves
6% Pick Rate
Sorcerer's Shoes
54% Pick Rate
Plated Steelcaps
5% Pick Rate
Mercury's Treads
8% Pick Rate
Ionian Boots of Lucidity
5% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
Marksmage
MarksmageYour Attacks deal additional physical damage equal to 100% Ability Power.
11.2%
5,891
2
Thread the Needle
Thread the NeedleGain 20% Armor Penetration and Magic Penetration.
10.5%
5,503
3
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
9.6%
5,018
4
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
8.2%
4,283
5
Magic Missile
Magic MissileDealing damage with an Ability fires 3 magic missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
8.0%
4,194
6
Spin To Win
Spin To WinYour spin Abilities gain 30 Ability Haste and deal 30% more damage!
7.8%
4,079
7
Witchful Thinking
Witchful ThinkingGain 70 Ability Power.
6.9%
3,620
8
Ultimate Unstoppable
Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown).
6.5%
3,437
9
Phenomenal Evil
Phenomenal EvilPermanently gain 1 Ability Power when you hit enemies with Abilities.
6.1%
3,212
10
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 25% Crit Chance.
6.0%
3,169
11
Goredrink
GoredrinkGain 20% Omnivamp
6.0%
3,155
12
ADAPt
ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power.
6.0%
3,134
13
Fey Magic
Fey MagicDamaging with your Ultimate Polymorphs enemies for 2 seconds (15 second Cooldown).
5.4%
2,845
14
Earthwake
EarthwakeYour dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
5.3%
2,774
15
Master of Duality
Master of DualityYour Attacks grant you stacking Ability Power and your Abilities grant you Attack Damage.
5.2%
2,708
16
Infernal Soul
Infernal SoulYou gain the Infernal Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.
5.0%
2,645
17
Big Brain
Big BrainAt the start of each round, gain 3 Shield for every 1 Ability Power.
4.9%
2,596
18
Can't Touch This
Can't Touch ThisCasting your Ultimate also makes you Invulnerable for a short duration.
4.8%
2,507
19
Quest: Urf's Champion
Quest: Urf's ChampionRequirement: Score 10 takedowns.

Reward: Golden Spatula
4.6%
2,402
20
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
4.5%
2,362