Tier

Avg. Place

4.3

1st Place

15%

Top 2

29%

Top 4

53%

Pick Rate

0.3%

Appearances

29,372
Prismatics
Demonic Embrace
3% Pick Rate
Runecarver
13% Pick Rate
Moonflair Spellblade
4% Pick Rate
Everfrost
14% Pick Rate
Dragonheart
4% Pick Rate
Night Harvester
9% Pick Rate
Sanguine Gift
3% Pick Rate
Crown of the Shattered Queen
15% Pick Rate
Decapitator
6% Pick Rate
Innervating Locket
10% Pick Rate
Detonation Orb
20% Pick Rate
Common Items
Void Staff
17% Pick Rate
Rabadon's Deathcap
56% Pick Rate
Lich Bane
11% Pick Rate
Rite Of Ruin
4% Pick Rate
Bloodletter's Curse
3% Pick Rate
Shadowflame
9% Pick Rate
Perplexity
5% Pick Rate
Zhonya's Hourglass
10% Pick Rate
Morellonomicon
6% Pick Rate
Rod of Ages
80% Pick Rate
Blackfire Torch
4% Pick Rate
Seraph's Embrace
66% Pick Rate
Wooglet's Witchcap
5% Pick Rate
Malignance
11% Pick Rate
Archangel's Staff
8% Pick Rate
Starting
Guardian's Shroud
17% Pick Rate
Guardian's Orb
30% Pick Rate
Boots Options
Sorcerer's Shoes
62% Pick Rate
Mercury's Treads
4% Pick Rate
Ionian Boots of Lucidity
9% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
Marksmage
MarksmageYour Attacks deal additional physical damage equal to 100% Ability Power.
17.1%
5,014
2
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
16.1%
4,734
3
Big Brain
Big BrainAt the start of each round, gain 3 Shield for every 1 Ability Power.
14.1%
4,145
4
Earthwake
EarthwakeYour dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
12.7%
3,728
5
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
12.3%
3,624
6
Mind to Matter
Mind to MatterIncrease max Health by half of your Mana.
10.6%
3,109
7
Witchful Thinking
Witchful ThinkingGain 70 Ability Power.
9.8%
2,890
8
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 25% Crit Chance.
9.5%
2,793
9
Shadow Runner
Shadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain @spell.Augment_ShadowRunner:MSAmount@ Move Speed for @spell.Augment_ShadowRunner:BuffDuration@ seconds.
8.3%
2,432
10
Phenomenal Evil
Phenomenal EvilPermanently gain 1 Ability Power when you hit enemies with Abilities (5 second Cooldown per Ability).

If taken as your second augment, starts with 40 Ability Power.
8.0%
2,345
11
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
7.3%
2,153
12
Eureka
EurekaGain Ability Haste equal to 25% of your Ability Power
7.3%
2,133
13
Dashing
DashingYour dash, leap, blink, or teleport Abilities gain 250 Ability Haste.
7.2%
2,108
14
ADAPt
ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power.
7.1%
2,079
15
Quest: Wooglet's Witchcap
Quest: Wooglet's WitchcapImmediate: Gain Needlessly Large Rod.

Requirement: Possess Needlessly Large Rod, Rabadon's Deathcap, and Zhonya's Hourglass.

Reward: Gain Wooglet's Witchcap
6.6%
1,929
16
Magic Missile
Magic MissileDealing damage with an Ability fires 3 magic missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
6.5%
1,900
17
Ultimate Unstoppable
Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown).
5.1%
1,511
18
Executioner
ExecutionerDeal 15% more damage to enemies below 50% health. Reset your basic abilities on takedown.
5.0%
1,471
19
Goredrink
GoredrinkGain 20% Omnivamp
4.7%
1,393
20
Bread And Cheese
Bread And CheeseYour E gains 200 Ability Haste.
4.7%
1,372