Tier

Avg. Place

4.2

1st Place

16%

Top 2

31%

Top 4

55%

Pick Rate

0.4%

Appearances

23,032
Prismatics
Dragonheart
6% Pick Rate
Detonation Orb
18% Pick Rate
Demonic Embrace
4% Pick Rate
Night Harvester
12% Pick Rate
Everfrost
12% Pick Rate
Runecarver
11% Pick Rate
Moonflair Spellblade
4% Pick Rate
Sanguine Gift
3% Pick Rate
Flesheater
5% Pick Rate
Decapitator
4% Pick Rate
Crown of the Shattered Queen
10% Pick Rate
Innervating Locket
12% Pick Rate
Common Items
Zhonya's Hourglass
9% Pick Rate
Void Staff
16% Pick Rate
Bloodletter's Curse
3% Pick Rate
Lich Bane
11% Pick Rate
Rabadon's Deathcap
56% Pick Rate
Riftmaker
3% Pick Rate
Rite Of Ruin
5% Pick Rate
Perplexity
5% Pick Rate
Shadowflame
10% Pick Rate
Morellonomicon
7% Pick Rate
Rod of Ages
81% Pick Rate
Blackfire Torch
4% Pick Rate
Seraph's Embrace
64% Pick Rate
Wooglet's Witchcap
5% Pick Rate
Malignance
10% Pick Rate
Archangel's Staff
8% Pick Rate
Starting
Guardian's Shroud
15% Pick Rate
Guardian's Orb
29% Pick Rate
Boots Options
Sorcerer's Shoes
60% Pick Rate
Mercury's Treads
3% Pick Rate
Ionian Boots of Lucidity
10% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
Marksmage
MarksmageYour Attacks deal additional physical damage equal to 100% Ability Power.
16.1%
3,712
2
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
15.4%
3,539
3
Big Brain
Big BrainAt the start of each round, gain 3 Shield for every 1 Ability Power.
13.4%
3,082
4
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
11.4%
2,616
5
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 25% Crit Chance.
10.6%
2,451
6
Mind to Matter
Mind to MatterIncrease max Health by half of your Mana.
9.6%
2,209
7
Phenomenal Evil
Phenomenal EvilPermanently gain 2 Ability Power when you hit enemies with Abilities (5 second Cooldown per Ability).

If taken as your second augment, starts with 40 Ability Power.
8.9%
2,054
8
Earthwake
EarthwakeYour dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
8.9%
2,050
9
Witchful Thinking
Witchful ThinkingGain 70 Ability Power.
8.5%
1,953
10
Eureka
EurekaGain Ability Haste equal to 25% of your Ability Power
7.3%
1,678
11
Shadow Runner
Shadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain @spell.Augment_ShadowRunner:MSAmount@ Move Speed for @spell.Augment_ShadowRunner:BuffDuration@ seconds.
7.2%
1,654
12
Trailblazer
TrailblazerDashing or Blinking applies a Burn to a nearby enemy that deals damage over time, stacking infinitely.
7.0%
1,603
13
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
6.8%
1,576
14
Magic Missile
Magic MissileDealing damage with an Ability fires 3 magic missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
6.8%
1,573
15
Dashing
DashingYour dash, leap, blink, or teleport Abilities gain 250 Ability Haste.
6.7%
1,539
16
Quest: Wooglet's Witchcap
Quest: Wooglet's WitchcapImmediate: Gain Needlessly Large Rod.

Requirement: Possess Needlessly Large Rod, Rabadon's Deathcap, and Zhonya's Hourglass.

Reward: Gain Wooglet's Witchcap
6.7%
1,534
17
ADAPt
ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power.
6.6%
1,526
18
Goredrink
GoredrinkGain 20% Omnivamp
5.3%
1,216
19
Bread And Cheese
Bread And CheeseYour E gains 200 Ability Haste.
4.8%
1,099
20
Executioner
ExecutionerDeal 15% more damage to enemies below 50% health. Reset your basic abilities on takedown.
4.3%
987