Tier

Avg. Place

5.1

1st Place

9%

Top 2

18%

Top 4

39%

Pick Rate

0.2%

Appearances

3,264
Prismatics
Dragonheart
4% Pick Rate
Flesheater
3% Pick Rate
Moonflair Spellblade
4% Pick Rate
Everfrost
13% Pick Rate
Decapitator
5% Pick Rate
Night Harvester
11% Pick Rate
Sanguine Gift
3% Pick Rate
Reality Fracture
5% Pick Rate
Runecarver
10% Pick Rate
Innervating Locket
11% Pick Rate
Crown of the Shattered Queen
13% Pick Rate
Detonation Orb
18% Pick Rate
Demonic Embrace
4% Pick Rate
Common Items
Zhonya's Hourglass
7% Pick Rate
Shadowflame
6% Pick Rate
Perplexity
4% Pick Rate
Morellonomicon
5% Pick Rate
Void Staff
8% Pick Rate
Lich Bane
17% Pick Rate
Rite Of Ruin
3% Pick Rate
Stormsurge
3% Pick Rate
Luden's Companion
3% Pick Rate
Rabadon's Deathcap
40% Pick Rate
Rod of Ages
54% Pick Rate
Malignance
37% Pick Rate
Blackfire Torch
7% Pick Rate
Wooglet's Witchcap
5% Pick Rate
Seraph's Embrace
53% Pick Rate
Riftmaker
5% Pick Rate
Archangel's Staff
7% Pick Rate
Starting
Guardian's Shroud
25% Pick Rate
Guardian's Orb
31% Pick Rate
Boots Options
Sorcerer's Shoes
58% Pick Rate
Mercury's Treads
6% Pick Rate
Ionian Boots of Lucidity
13% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
13.0%
424
2
Marksmage
MarksmageYour Attacks deal additional physical damage equal to 100% Ability Power.
11.6%
379
3
Mind to Matter
Mind to MatterIncrease max Health by half of your Mana.
10.2%
333
4
Big Brain
Big BrainAt the start of each round, gain 3 Shield for every 1 Ability Power.
10.1%
331
5
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
9.9%
323
6
Witchful Thinking
Witchful ThinkingGain 70 Ability Power.
8.9%
292
7
Earthwake
EarthwakeYour dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
8.7%
284
8
Phenomenal Evil
Phenomenal EvilPermanently gain 1 Ability Power when you hit enemies with Abilities.
8.5%
276
9
Dashing
DashingYour dash, leap, blink, or teleport Abilities gain 250 Ability Haste.
7.8%
254
10
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
7.2%
235
11
Shadow Runner
Shadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain @spell.Augment_ShadowRunner:MSAmount@ Move Speed for @spell.Augment_ShadowRunner:BuffDuration@ seconds.
7.2%
234
12
Magic Missile
Magic MissileDealing damage with an Ability fires 3 magic missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
6.5%
211
13
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 20% Crit Chance.
6.2%
201
14
Eureka
EurekaGain Ability Haste equal to 25% of your Ability Power
6.1%
200
15
Quest: Wooglet's Witchcap
Quest: Wooglet's WitchcapImmediate: Gain Needlessly Large Rod.

Requirement: Possess Needlessly Large Rod, Rabadon's Deathcap, and Zhonya's Hourglass.

Reward: Gain Wooglet's Witchcap
6.1%
199
16
ADAPt
ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power.
5.7%
187
17
Bread And Cheese
Bread And CheeseYour E gains 200 Ability Haste.
5.6%
183
18
Ultimate Unstoppable
Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown).
5.4%
177
19
Recursion
RecursionGain 60 Ability Haste.
4.5%
147
20
Goredrink
GoredrinkGain 20% Omnivamp
4.5%
146