Tier

Avg. Place

4.9

1st Place

10%

Top 2

22%

Top 4

43%

Pick Rate

0.2%

Appearances

12,330
Prismatics
Demonic Embrace
4% Pick Rate
Moonflair Spellblade
4% Pick Rate
Flesheater
3% Pick Rate
Runecarver
11% Pick Rate
Night Harvester
12% Pick Rate
Dragonheart
4% Pick Rate
Everfrost
13% Pick Rate
Innervating Locket
11% Pick Rate
Crown of the Shattered Queen
13% Pick Rate
Decapitator
6% Pick Rate
Detonation Orb
17% Pick Rate
Reality Fracture
4% Pick Rate
Common Items
Shadowflame
9% Pick Rate
Rite Of Ruin
4% Pick Rate
Morellonomicon
5% Pick Rate
Zhonya's Hourglass
9% Pick Rate
Void Staff
11% Pick Rate
Lich Bane
14% Pick Rate
Bloodletter's Curse
3% Pick Rate
Rabadon's Deathcap
46% Pick Rate
Perplexity
4% Pick Rate
Rod of Ages
64% Pick Rate
Blackfire Torch
8% Pick Rate
Seraph's Embrace
61% Pick Rate
Malignance
21% Pick Rate
Wooglet's Witchcap
5% Pick Rate
Archangel's Staff
7% Pick Rate
Starting
Guardian's Shroud
21% Pick Rate
Guardian's Orb
33% Pick Rate
Boots Options
Sorcerer's Shoes
62% Pick Rate
Ionian Boots of Lucidity
14% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
13.2%
1,623
2
Marksmage
MarksmageYour Attacks deal additional physical damage equal to 100% Ability Power.
12.9%
1,587
3
Big Brain
Big BrainAt the start of each round, gain 3 Shield for every 1 Ability Power.
11.1%
1,363
4
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
10.2%
1,263
5
Witchful Thinking
Witchful ThinkingGain 70 Ability Power.
9.7%
1,193
6
Mind to Matter
Mind to MatterIncrease max Health by half of your Mana.
9.6%
1,182
7
Earthwake
EarthwakeYour dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
9.6%
1,178
8
Phenomenal Evil
Phenomenal EvilPermanently gain 1 Ability Power when you hit enemies with Abilities.
8.7%
1,070
9
Shadow Runner
Shadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain @spell.Augment_ShadowRunner:MSAmount@ Move Speed for @spell.Augment_ShadowRunner:BuffDuration@ seconds.
8.0%
992
10
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 25% Crit Chance.
7.9%
972
11
Dashing
DashingYour dash, leap, blink, or teleport Abilities gain 250 Ability Haste.
7.3%
896
12
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
6.7%
821
13
Eureka
EurekaGain Ability Haste equal to 25% of your Ability Power
6.5%
796
14
Quest: Wooglet's Witchcap
Quest: Wooglet's WitchcapImmediate: Gain Needlessly Large Rod.

Requirement: Possess Needlessly Large Rod, Rabadon's Deathcap, and Zhonya's Hourglass.

Reward: Gain Wooglet's Witchcap
6.3%
778
15
ADAPt
ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power.
6.0%
739
16
Magic Missile
Magic MissileDealing damage with an Ability fires 3 magic missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
5.9%
729
17
Ultimate Unstoppable
Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown).
5.7%
699
18
Bread And Cheese
Bread And CheeseYour E gains 200 Ability Haste.
4.9%
608
19
Can't Touch This
Can't Touch ThisCasting your Ultimate also makes you Invulnerable for a short duration.
4.7%
574
20
Goredrink
GoredrinkGain 20% Omnivamp
4.6%
572