Tier

Avg. Place

4.2

1st Place

17%

Top 2

31%

Top 4

55%

Pick Rate

0.4%

Appearances

9,355
Prismatics
Dragonheart
6% Pick Rate
Detonation Orb
18% Pick Rate
Moonflair Spellblade
4% Pick Rate
Demonic Embrace
4% Pick Rate
Runecarver
11% Pick Rate
Sanguine Gift
3% Pick Rate
Night Harvester
11% Pick Rate
Decapitator
5% Pick Rate
Everfrost
12% Pick Rate
Flesheater
4% Pick Rate
Crown of the Shattered Queen
11% Pick Rate
Innervating Locket
12% Pick Rate
Common Items
Zhonya's Hourglass
9% Pick Rate
Rite Of Ruin
5% Pick Rate
Morellonomicon
8% Pick Rate
Void Staff
15% Pick Rate
Wooglet's Witchcap
5% Pick Rate
Lich Bane
11% Pick Rate
Rabadon's Deathcap
55% Pick Rate
Riftmaker
3% Pick Rate
Shadowflame
10% Pick Rate
Perplexity
5% Pick Rate
Rod of Ages
79% Pick Rate
Blackfire Torch
4% Pick Rate
Seraph's Embrace
66% Pick Rate
Malignance
11% Pick Rate
Archangel's Staff
7% Pick Rate
Starting
Guardian's Shroud
15% Pick Rate
Guardian's Orb
29% Pick Rate
Boots Options
Sorcerer's Shoes
58% Pick Rate
Mercury's Treads
4% Pick Rate
Ionian Boots of Lucidity
11% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
Marksmage
MarksmageYour Attacks deal additional physical damage equal to 100% Ability Power.
15.8%
1,478
2
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
15.5%
1,452
3
Big Brain
Big BrainAt the start of each round, gain 3 Shield for every 1 Ability Power.
13.6%
1,276
4
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
11.1%
1,039
5
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 25% Crit Chance.
10.0%
931
6
Phenomenal Evil
Phenomenal EvilPermanently gain 2 Ability Power when you hit enemies with Abilities (5 second Cooldown per Ability).

If taken as your second augment, starts with 40 Ability Power.
9.6%
900
7
Mind to Matter
Mind to MatterIncrease max Health by half of your Mana.
9.4%
878
8
Witchful Thinking
Witchful ThinkingGain 70 Ability Power.
8.9%
829
9
Earthwake
EarthwakeYour dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
8.6%
800
10
Eureka
EurekaGain Ability Haste equal to 30% of your Ability Power
7.8%
727
11
Trailblazer
TrailblazerDashing or Blinking applies a Burn to a nearby enemy that deals damage over time, stacking infinitely.
7.3%
681
12
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
7.3%
680
13
Shadow Runner
Shadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain @spell.Augment_ShadowRunner:MSAmount@ Move Speed for @spell.Augment_ShadowRunner:BuffDuration@ seconds.
7.1%
663
14
Dashing
DashingYour dash, leap, blink, or teleport Abilities gain 250 Ability Haste.
7.0%
659
15
Quest: Wooglet's Witchcap
Quest: Wooglet's WitchcapImmediate: Gain Needlessly Large Rod.

Requirement: Possess Needlessly Large Rod, Rabadon's Deathcap, and Zhonya's Hourglass.

Reward: Gain Wooglet's Witchcap
6.6%
613
16
Magic Missile
Magic MissileDealing damage with an Ability fires 3 magic missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
6.2%
578
17
ADAPt
ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power.
6.0%
561
18
Goredrink
GoredrinkGain 20% Omnivamp
4.9%
454
19
Bread And Cheese
Bread And CheeseYour E gains 200 Ability Haste.
4.5%
424
20
Recursion
RecursionGain 60 Ability Haste.
4.2%
393