Background Global
Jax
tier-4
P
Q

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W

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E

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R

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Toughest Matchups:
Jarvan IV
41.4%
Fiddlesticks
43.0%
Lillia
44.0%
Hecarim
45.2%
Nunu & Willump
46.5%
Graves
47.2%
role-jungleJungle
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Ranked Solo
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rank-platinum+Platinum+
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10.19
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Recommended Build

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Summoner Spells

Starting Items

Hunter's Machete
Refillable Potion
Warding Totem (Trinket)

Core Build Path: 52.02% Win Rate (2241 Games)

Stalker's Blade
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Boots of Speed
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Recurve Bow
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Enchantment: Bloodrazor
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Mercury's Treads
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Phage
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Stinger
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Sheen
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Trinity Force

Core Final Build: 49.03% Win Rate (1032 Games)

Enchantment: Bloodrazor
Mercury's Treads
Trinity Force
Death's Dance
Randuin's Omen
Guardian Angel

Runes: 49.72% Win Rate (3351 Games)

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Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

W

E

Q

Damage Breakdown

25% AP

66% AD

Win Rate
49.0%
(+0.4%)
vs last patch
Pick Rate
2.1%
(-0.3%)
vs last patch
Ban Rate
9.5%
(-1.4%)
vs last patch

Playing against Jax

Key Insights
P
's stacks fall off one at a time instead of all at once.
Q
can also be used on wards, allied minions, and allied champions.
W
resets Jax's auto attack.
E
deals up to 100% bonus damage based on how many attacks he dodges.
E
also reduces incoming champion AoE damage by 25%.
R
's bonus armor and MR scale with his bonus AD and AP (respectively).
Power Spike
Has incredible scaling and can out-duel most enemies in a side lane.
Takes down turrets very quickly.
Spikes well at level 6 with
R
's bonus on-hit damage.
Scales insanely well and spikes very hard on each item.
Blade of the Ruined King
and
Trinity Force
are his best spikes.
Vulnerable
Once
E
is used, he can be easily punished.
Relies too much on items, making him weaker from behind.
Forcing Jax to teamfight instead of splitpush hinders his effectiveness.
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