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Jarvan IV
tier-5
P
Q

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W

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E

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R

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Toughest Matchups:
Shyvana
31.3%
Evelynn
34.3%
Olaf
35.7%
Warwick
41.5%
Fiddlesticks
48.1%
Nidalee
48.7%
role-jungleJungle
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Ranked Solo
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rank-platinum+Platinum+
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10.20
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Recommended Build

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Summoner Spells

Starting Items

Hunter's Machete
Refillable Potion
Warding Totem (Trinket)

Core Build Path: 50.97% Win Rate (219 Games)

Stalker's Blade
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Boots of Speed
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Caulfield's Warhammer
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Enchantment: Warrior
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Mercury's Treads
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Phage
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Kindlegem
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Black Cleaver

Core Final Build: 50.97% Win Rate (90 Games)

Enchantment: Warrior
Mercury's Treads
Black Cleaver
Dead Man's Plate
Spirit Visage
Guardian Angel

Runes: 45.25% Win Rate (610 Games)

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Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

14%

77% AD

Win Rate
48.0%
(-0.7%)
vs last patch
Pick Rate
3.8%
(-0.2%)
vs last patch
Ban Rate
0.3%
(-0.0%)
vs last patch

Playing against Jarvan IV

Key Insights
Q
can hit
E
to drag himself to it, knocking up all enemies he collides with.
W
's shield is increased based on how many enemy champions he tags with it.
E
reveals a large AoE around it.
E
's passive bonus attack speed is granted to all allied champions in the AoE and doubles Jarvan IV's.
Jarvan IV is Unstoppable during
R
's cast.
Power Spike
Has very powerful ganking and gapclosing potential with
E
+
Q
.
Can lock down immobile enemies with
R
to ensure their death.
R
doubles as a zoning tool to block other enemies off from areas.
Can go
Enchantment: Cinderhulk
for a tanky playstyle or
Enchantment: Warrior
for a more offensive, bruiser playstyle.
Spikes well at
Gargoyle Stoneplate
as a tank and at
Black Cleaver
/
Guardian Angel
.
Vulnerable
If
E
+
Q
misses, he can put himself in bad situations.
R
has a 120 second cooldown at rank 1, and is much less effective without it.
Has no way of escaping once he goes in.
While he likes to dive, Jarvan IV is not very tanky until he completes at least one item.
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