Avg. Place

2.57

1st Place

21%

Top 2

47%

Pick Rate

1.1%

Ban Rate

0.5%

Appearances

6,428

Items

Starting
Guardian's Dirk
Guardian's Blade
Guardian's Hammer
Core Final Build
Black Cleaver
Goredrinker
Death's Dance
The Collector
Spear of Shojin
Serylda's Grudge
Situational
Sterak's Gage
Prowler's Claw
Guardian Angel
Maw of Malmortius
Axiom Arc
Chempunk Chainsword
Hellfire Hatchet
Thornmail
Titanic Hydra
Spirit Visage
Frozen Heart
Atma's Reckoning
Force of Nature
Blade of The Ruined King
Boots Options
Plated Steelcaps
Mercury's Treads
Ionian Boots of Lucidity
Mythic Options
Goredrinker
Eclipse
Duskblade of Draktharr
Heartsteel
Rank
Augment
Tier
Pick Rate
Appearances
1
The Brutalizer
The BrutalizerGain 25 Attack Damage, 10 Ability Haste, and 10 Lethality.
12.0%
770
2
Thread the Needle
Thread the NeedleGain 25% Armor Penetration and Magic Penetration.
7.7%
498
3
Impassable
ImpassableGain the Aftershock and Glacial Augment Keystone Runes.
6.6%
423
4
Rabble Rousing
Rabble RousingUsing an Ability heals you for ? Health.
6.4%
411
5
Goliath
GoliathBecome large, gaining 35% Health and 15% Adaptive Force.
6.3%
402
6
Heavy Hitter
Heavy HitterYour Attacks deal additional physical damage equal to 5% of your max Health.
5.9%
377
7
Recursion
RecursionGain 60 Ability Haste.
5.7%
369
8
Bread And Butter
Bread And ButterYour Q gains 200 Ability Haste.
5.2%
335
9
Slap Around
Slap AroundEach time you Immobilize an enemy, gain 30 Adaptive Force for the round, stacking infinitely.
5.0%
321
10
Infernal Soul
Infernal SoulYou gain the Infernal Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.
5.0%
320
11
Blunt Force
Blunt ForceGain 15% Attack Damage.
4.9%
318
12
Perseverance
PerseveranceGain hugely increased Health Regen, which is further increased while low on Health.
4.8%
311
13
Courage of the Colossus
Courage of the ColossusGain a ? Shield after Immobilizing an enemy champion.
4.7%
303
14
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
4.7%
303
15
Guilty Pleasure
Guilty PleasureImmobilizing enemy champions restores ? Health.
4.6%
294
16
Earthwake
EarthwakeYour dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
4.4%
283
17
Mystic Punch
Mystic PunchYour Attacks reduce your cooldowns by 1.25 seconds.
4.3%
274
18
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
4.1%
264
19
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
4.1%
263
20
Firebrand
FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time.
4.0%
259