Background Global
Irelia
tier-5
P
Q

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W

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E

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R

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Toughest Matchups:
Galio
45.2%
Fizz
46.8%
Lucian
47.6%
Zoe
49.0%
Yone
49.5%
Zed
50.6%
role-midMid
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Ranked Solo
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rank-platinum+Platinum+
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10.19
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Recommended Build

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Summoner Spells

Starting Items

Corrupting Potion
Warding Totem (Trinket)

Core Build Path: 50.48% Win Rate (5063 Games)

Corrupting Potion
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Vampiric Scepter
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Bilgewater Cutlass
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Boots of Speed
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Recurve Bow
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Blade of the Ruined King
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Mercury's Treads
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Recurve Bow
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Negatron Cloak
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Wit's End

Core Final Build: 50.48% Win Rate (1916 Games)

Blade of the Ruined King
Mercury's Treads
Wit's End
Black Cleaver
Sterak's Gage
Guardian Angel

Runes: 45.95% Win Rate (6109 Games)

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Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

33% AP

61% AD

Win Rate
46.5%
(+1.0%)
vs last patch
Pick Rate
4.3%
(+0.8%)
vs last patch
Ban Rate
9.2%
(+2.4%)
vs last patch

Playing against Irelia

Key Insights
E
and
R
mark enemy champions and large monsters hit, resetting
Q
when Irelia casts it on them.
Q
also resets on kills or if the target is killed mid-dash.
W
's channel cannot be interrupted by hard CC; only Irelia can end it early.
E
stuns quicker the closer the second blade is to Irelia.
Enemies who pass through
R
's blades take damage and are slowed by 90% for 1.5 seconds.
Power Spike
At any point in the game, Irelia spikes at max
P
stacks.
Can use
Q
on low-HP minions to quickly gapclose to her main target.
Has higher outplay potential around minion waves to dodge skillshots with
Q
.
E
can be cast during
Q
to speed up the stun and all-in.
Has decent spikes at
Phage
,
Sheen
, and
Stinger
, but spikes hard at
Trinity Force
. Also spikes at
Sterak's Gage
/
Death's Dance
.
Vulnerable
Weaker when
P
isn't fully stacked, and can be abused during that time.
Struggles against magic damage, as
W
only blocks physical damage.
Significantly harder to play from behind.
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