Background Global
Hecarim
tier-1
P
Q

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W

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E

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R

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Toughest Matchups:
Warwick
44.4%
Olaf
46.3%
Shaco
46.6%
Karthus
46.9%
Nocturne
48.7%
Nunu & Willump
49.2%
role-jungleJungle
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Ranked Solo
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rank-platinum+Platinum+
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10.20
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Recommended Build

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Summoner Spells

Starting Items

Hunter's Talisman
Refillable Potion
Warding Totem (Trinket)

Core Build Path: 53.66% Win Rate (1150 Games)

Stalker's Blade
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Boots of Speed
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Bami's Cinder
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Enchantment: Cinderhulk
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Ninja Tabi
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Phage
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Sheen
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Stinger
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Trinity Force

Core Final Build: 53.66% Win Rate (625 Games)

Enchantment: Cinderhulk
Ninja Tabi
Trinity Force
Death's Dance
Sterak's Gage
Guardian Angel

Runes: 54.62% Win Rate (2995 Games)

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Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

17%

75% AD

Hecarim's Matchups

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Win Rate
52.7%
(+0.7%)
vs last patch
Pick Rate
16.2%
(-0.1%)
vs last patch
Ban Rate
31.5%
(+0.7%)
vs last patch

Playing against Hecarim

Key Insights
Q
gains a total of 10% increased damage and 2 seconds off its cooldown at max stacks (2).
W
heals Hecarim for all damage dealt to enemies in its AoE, including his team's damage. Capped against non-champions.
Hecarim's attack range increases to 450 when
E
is fully charged. This lets him travel over walls to enemies who are close enough, including monsters.
R
's Spectral Riders deal the damage; the fear only applies to where Hecarim stops.
Power Spike
Can beat most enemies with a fully stacked
Q
.
His ganking and teamfighting become much stronger after unlocking
R
.
Very powerful in extended trades, especially with
W
's sustain.
Spikes hard at
Trinity Force
. It's especially effective since its bonus movespeed synergizes with
P
.
Vulnerable
Has no way to back out of ganks and fights (outside of using
R
to escape).
Without
W
, he can't survive for nearly as long.
Rushing
Trinity Force
is very expensive. Punishing him in the early game will delay the spike long enough to make it less relevant.
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