hits an enemy, Hecarim gains a stack, amplifying
's damage and reducing its cooldown by 0.75 seconds, up to 3 stacks.
also heals Hecarim for 15% of the damage his teammates deal.
Hecarim's attack range increases to 425 when
is fully charged, letting him target enemies over walls.
's Spectral Riders deal the damage; the Fear only applies to where Hecarim stops.
Excels at extended trades, skirmishes, and teamfights, especially with a fully stacked
His ganking and teamfighting become much stronger after unlocking
's AoE fear.
Thrives with items that enhance his mobility, durability, and damage output.
Significantly harder to play from behind.
, he can't survive as long in fights.
Forcing Hecarim to use
defensively lowers his teamfighting potential since he'll have less playmaking capabilities.