Playstyle: Hecarim Builds
Mobility & Execute
3,084 Games
50%
Fighter & Execute
2,434 Games
51%
Fighter & Engage
1,913 Games
48%
Core Hecarim Item Build Order

Starting


1st




2nd



3rd




4th




5th



6th

Starting


1st




2nd



3rd




4th




5th



6th
Core Hecarim Item Build Path











Situational







Summoner Spells


Damage Breakdown
Hecarim Runes









































1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18

Q
Q
Q
Q
Q

W
W
W
W
W

E
E
E
E
E

R
R
R
Hecarim Skill Order
Q
W
E
Key Insights
If

Q
hits an enemy, Hecarim gains a stack, amplifying

Q
's damage and reducing its cooldown by 0.75 seconds, up to 3 stacks.

W
also heals Hecarim for 15% of the damage his teammates deal.
Hecarim's attack range increases to 425 when

E
is fully charged, letting him target enemies over walls.

R
's Spectral Riders deal the damage; the Fear only applies to where Hecarim stops.
Strengths
Excels at extended trades, skirmishes, and teamfights, especially with a fully stacked

Q
.
His ganking and teamfighting become much stronger after unlocking

R
's AoE fear.
Synergizes well with

,

,

,

,

, and

. Can opt for

,

,

,

, or

when needed.
Weaknesses
Significantly harder to play from behind.
Without

W
, he can't survive as long in fights.
Forcing Hecarim to use

R
defensively lowers his teamfighting potential since he'll have less playmaking capabilities.