Tier

Avg. Place

4.4

1st Place

14%

Top 2

27%

Top 4

50%

Pick Rate

0.4%

Appearances

13,967
Prismatics
Dragonheart
5% Pick Rate
Crown of the Shattered Queen
3% Pick Rate
Demonic Embrace
5% Pick Rate
Night Harvester
9% Pick Rate
Flesheater
6% Pick Rate
Reality Fracture
10% Pick Rate
Sanguine Gift
8% Pick Rate
Moonflair Spellblade
12% Pick Rate
Innervating Locket
7% Pick Rate
Mirage Blade
7% Pick Rate
Detonation Orb
6% Pick Rate
Everfrost
5% Pick Rate
Decapitator
6% Pick Rate
Runecarver
9% Pick Rate
Common Items
Void Staff
8% Pick Rate
Wooglet's Witchcap
4% Pick Rate
Hextech Gunblade
14% Pick Rate
Zhonya's Hourglass
9% Pick Rate
Rabadon's Deathcap
42% Pick Rate
Cosmic Drive
4% Pick Rate
Bloodletter's Curse
5% Pick Rate
Morellonomicon
9% Pick Rate
Perplexity
6% Pick Rate
Nashor's Tooth
76% Pick Rate
Riftmaker
65% Pick Rate
Rod of Ages
6% Pick Rate
Lich Bane
9% Pick Rate
Rite Of Ruin
4% Pick Rate
Shadowflame
17% Pick Rate
Liandry's Torment
3% Pick Rate
Starting
Guardian's Shroud
34% Pick Rate
Guardian's Orb
15% Pick Rate
Boots Options
Berserker's Greaves
23% Pick Rate
Sorcerer's Shoes
42% Pick Rate
Plated Steelcaps
5% Pick Rate
Mercury's Treads
9% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
Marksmage
MarksmageYour Attacks deal additional physical damage equal to 100% Ability Power.
14.8%
2,074
2
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
9.0%
1,261
3
Scopier Weapons
Scopier WeaponsGain 200 Attack Range, reduced to 100 if you are Ranged.
9.0%
1,254
4
Witchful Thinking
Witchful ThinkingGain 70 Ability Power.
8.3%
1,156
5
Goredrink
GoredrinkGain 20% Omnivamp
7.8%
1,088
6
Deft
DeftGain 60% Attack Speed.
7.7%
1,082
7
Symphony of War
Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes.
7.6%
1,056
8
Big Brain
Big BrainAt the start of each round, gain 3 Shield for every 1 Ability Power.
7.5%
1,042
9
Firebrand
FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time.
6.7%
942
10
ADAPt
ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power.
6.0%
832
11
Shadow Runner
Shadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain @spell.Augment_ShadowRunner:MSAmount@ Move Speed for @spell.Augment_ShadowRunner:BuffDuration@ seconds.
5.9%
831
12
Shrink Ray
Shrink RayYour Attacks reduce an enemy's damage by 15% for 3 seconds.
5.9%
824
13
Twice Thrice
Twice ThriceEvery third Attack, your On-Hits trigger a second time.
5.9%
820
14
Phenomenal Evil
Phenomenal EvilPermanently gain 2 Ability Power when you hit enemies with Abilities (5 second Cooldown per Ability).

If taken as your second augment, starts with 40 Ability Power.
5.8%
814
15
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 25% Crit Chance.
5.6%
783
16
Mystic Punch
Mystic PunchYour Attacks reduce your cooldowns by 1.25 seconds.
5.6%
781
17
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
5.4%
751
18
Thread the Needle
Thread the NeedleGain 20% Armor Penetration and Magic Penetration.
4.9%
689
19
Light 'em Up!
Light 'em Up!Every 4th Attack deals additional magic damage.
4.8%
665
20
Scoped Weapons
Scoped WeaponsGain 75 Attack Range, reduced to 50 if you are Ranged.
4.7%
663