Background Global
Graves
tier-1
P
Q

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W

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E

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R

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Toughest Matchups:
Rek'Sai
39.7%
Zac
42.4%
Amumu
44.3%
Karthus
46.5%
Gragas
47.7%
Warwick
47.9%
role-jungleJungle
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Ranked Solo
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rank-platinum+Platinum+
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10.20
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Recommended Build

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Summoner Spells

Starting Items

Hunter's Machete
Refillable Potion
Warding Totem (Trinket)

Core Build Path: 50.73% Win Rate (1230 Games)

Skirmisher's Sabre
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Caulfield's Warhammer
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Enchantment: Warrior
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Boots of Speed
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Phage
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Kindlegem
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Black Cleaver

Core Final Build: 56.43% Win Rate (754 Games)

Enchantment: Warrior
Berserker's Greaves
Black Cleaver
Death's Dance
Edge of Night
Guardian Angel

Runes: 51.12% Win Rate (4356 Games)

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Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

86% AD

Graves's Matchups

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Win Rate
50.4%
(+0.3%)
vs last patch
Pick Rate
13.5%
(+1.8%)
vs last patch
Ban Rate
12.8%
(+1.2%)
vs last patch

Playing against Graves

Key Insights
Graves's autos can hit multiple enemies and can be blocked by other units.
If
Q
collides with a wall, it returns faster.
E
's bonus armor stacks up to 8 times.
E
resets Graves's auto attack.
If Graves uses
E
while reloading, he can cast other abilities mid-dash.
Power Spike
Scales well and has a strong early game. Has the option to play aggressively and invade the enemy jungler.
Has high burst damage with
Q
and
R
.
A well-placed
W
can win teamfights.
Spikes hard at
Enchantment: Warrior
, then spikes again at
Black Cleaver
and a
Last Whisper
item. Can opt for a burst-heavy build with
Duskblade of Draktharr
/
Edge of Night
.
Vulnerable
Struggles against magic damage, as
E
only grants Armor.
R
can be underwhelming in most situations past the mid-game, and is more commonly used for mobility over damage then.
Has a hard time staying on top of his target.
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