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Galio
P
Q

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W

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E

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R

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Toughest Matchups:
Nautilus
41.7%
Morgana
42.8%
Lux
42.9%
Senna
43.3%
Leona
44.4%
Pantheon
45.0%
role-supportSupport
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Ranked Solo
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rank-platinum+Platinum+
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10.19
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Recommended Build

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Summoner Spells

Starting Items

Health Potion
Warding Totem (Trinket)
Relic Shield

Core Build Path: 53.78% Win Rate (261 Games)

Boots of Speed
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Kindlegem
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Chain Vest
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Knight's Vow
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Mercury's Treads
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Negatron Cloak
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Chain Vest
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Stopwatch
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Gargoyle Stoneplate

Core Final Build: 52.99% Win Rate (117 Games)

Knight's Vow
Mercury's Treads
Gargoyle Stoneplate
Locket of the Iron Solari
Thornmail
Redemption

Runes: 47.54% Win Rate (751 Games)

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

W

E

Q

Damage Breakdown

94% AP

Galio's Matchups

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Win Rate
50.8%
(-0.1%)
vs last patch
Pick Rate
0.9%
(-0.1%)
vs last patch
Ban Rate
2.4%
(-0.4%)
vs last patch

Playing against Galio

Key Insights
During
W
's channel time and for two seconds afterwards, Galio takes reduced magic and physical damage.
R
grants
W
's magic damage shield to all allied champions within the area on cast.
During
R
's 1.25 second channel time, Galio can be interrupted by hard CC, putting it on cooldown.
Power Spike
Naturally counters AP champions due to his magic damage shields on
W
/
R
and MR scaling on
P
/
W
.
At level 6, Galio can look for
R
plays from farther distances, protecting teammates and acting as a form of re-engage.
With the Mid lane Burst Mage playstyle, Galio can look for 100-0 combos with
E
into
Q
/
W
and
P
.
Hextech Protobelt-01
and
Luden's Echo
are great power spikes for this.
With the Support Tank playstyle, Galio can protect his teammates and survive for extended periods of time with
W
's defenses.
Gargoyle Stoneplate
and
Redemption
help play to this goal.
Vulnerable
AD champions will have an advantage over him since he can't protect himself as well from physical damage.
W
grounds Galio, preventing him from using Flash during its channel to guarantee landing it.
Has no way out if he uses
E
to enter a fight.
When
E
is used to escape, you can put yourself in front of him to block his dash since he steps backwards before dashing.
R
has an extremely long cooldown of 200/180/160 seconds at each rank, and can be easily dodged due to its predictive nature and indicated landing.
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