Background Global
Fiora
tier-1
P
Q

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W

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E

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R

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Toughest Matchups:
Illaoi
42.4%
Akali
43.7%
Yasuo
46.2%
Yone
46.6%
Ornn
46.7%
Volibear
48.3%
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Ranked Solo
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rank-platinum+Platinum+
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10.20
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Recommended Build

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Summoner Spells

Starting Items

Doran's Blade
Health Potion
Warding Totem (Trinket)

Core Build Path: 53.55% Win Rate (1097 Games)

Tiamat
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Vampiric Scepter
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Pickaxe
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Ravenous Hydra
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Ninja Tabi
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Phage
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Sheen
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Stinger
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Trinity Force

Core Final Build: 59.55% Win Rate (665 Games)

Ravenous Hydra
Ninja Tabi
Trinity Force
Death's Dance
Sterak's Gage
Guardian Angel

Runes: 46.53% Win Rate (619 Games)

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Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

71% AD

23% True

Win Rate
51.6%
(+0.4%)
vs last patch
Pick Rate
8.3%
(-0.3%)
vs last patch
Ban Rate
10.3%
(+0.4%)
vs last patch

Playing against Fiora

Key Insights
Fiora (or her enemy) can walk back to drop a "bad" Vital to spawn in a better positioned one.
Hitting an enemy with
Q
reduces its cooldown by 50%. This also works on turrets and wards.
W
can block literally any form of crowd control or non-turret damage.
E
resets Fiora's auto attack.
As long as 1
R
Vital is proc'd before the target dies, a Victory Zone will be created. Further Vital procs increase the Zone's duration.
Power Spike
Excels in extended trades, especially when proc'ing multiple
P
's.
Has incredible scaling and can out-duel most enemies in a side lane.
Knocks down turrets very quickly with
Q
/
E
.
R
's extra Vitals and Victory Zone give enough healing to turn fights around.
Spikes well at
Ravenous Hydra
/
Trinity Force
, and spikes harder with each item.
Vulnerable
Missing one
Q
will hurt her mobility and damage output.
W
has a longer cooldown of 24 seconds at rank 1. Once used, she can be punished.
Very reliant on gold and levels.
Extremely high skill champion that requires a lot of well-timed
Q
/
W
's and outplays to perform well. One misplay can severely cost her.
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