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Evelynn
tier-3
P
Q

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W

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E

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R

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Toughest Matchups:
Nocturne
46.6%
Volibear
47.3%
Elise
48.7%
Jarvan IV
49.6%
Lee Sin
49.6%
Nunu & Willump
50.7%
role-jungleJungle
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Ranked Solo/Duo
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rank-platinum+Platinum+
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10.13
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Win Rate
49.7%
(-0.8%)
vs last patch
Pick Rate
5.1%
(-0.9%)
vs last patch
Ban Rate
12.1%
(-1.7%)
vs last patch

Playing against Evelynn

Key Insights
At level 6, Evelynn's
also grants camouflage, but
can still spot her.
Once charged,
will show the direction in which Evelynn is coming from. Use minions to block
to avoid getting charmed and lose MR from a distance. Any of Evelynn's abilities or auto attacks will proc
though, not just
.
Empowered
will follow her target's dashes, similar to Warwick's held-down Q.
will deal 140% bonus damage to enemies below 30% max HP; try to shield or heal allies to mitigate her execute.
Placing wards inside jungle camps after level 6 is the best way to track her, as she'll exit camouflage upon attacking the monsters.
Power Spike
Her first power spike comes at level 6's
camouflage, allowing her ganks and map movements to be hidden and become much more effective as a result.
While below 250-590 HP (based on level) +250% AP,
will constantly heal Evelynn off cooldown, giving her great sustain that only gets better with her AP rising.
Strongest in the mid game when the map opens up with turrets going down, as she thrives at picking off isolated opponents with
into
/
.
Steals objectives with ease because of
's and Smite's ability to be combo'd and easily outdamage most champions.
Spikes nicely at
, but especially well once both
and
are completed for their Magic Penetration.
and
are fantastic item spikes.
Vulnerable
Clear speed is relatively slow, and will not have as much pressure as other junglers.
Ganks before level 6 are much weaker, as she can't do too much at far range and while visible.
Not so great in late game team fights.
Needs
to make successful plays early on, but has too long of a rank 1 cooldown at 140.
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