always returns to Ekko, regardless of distance.
only stuns enemies when Ekko enters the AoE. Enemies who enter before or after are slowed.
resets Ekko's auto attack.
Ekko is invulnerable and untargetable during
You can tell
is available when his afterimage is behind him.
Has great chase and escape potential when proc'ing
for its movespeed buff.
will save him more often than not.
can singlehandedly win teamfights.
Synergizes well with
. Can opt for
Struggles against most crowd control.
has a longer cooldown of 22 seconds at rank 1. Once used, he can be punished.
Forcing Ekko to use
defensively lowers his teamfighting potential since he can't safely enter teamfights.