Core Build Order
Core Build Path
's stacks are lost on death.
Draven can hold up to two
axes, but can juggle more in the air.
resets its cooldown anytime Draven catches an axe.
leaves a hit enemy's HP at or below
's stacks, it executes them.
can be re-cast to send it back to Draven early.
Very strong laner, and is considered to be a lane bully.
Cashing in on
stacks net unnaturally high gold leads that can snowball games.
Constant axe catches and
resets give Draven a massive damage advantage in fights.
Synergizes well with
. Can opt for
Due to his aggressive playstyle, it can leave him exposed to being ganked and/or flanked.
Needs a lead to stay ahead, and falls off if he doesn't get one.
Needs to consistently catch axes to deal high damage, which can be punished by throwing skillshots at his axes' locations.
has a longer cooldown of 18 seconds at rank 1. Once used, he can be punished.