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Diana
tier-1
P
Q

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Toughest Matchups:
Ekko
47.8%
Katarina
48.0%
Yasuo
48.3%
Fizz
48.8%
Ahri
49.2%
Syndra
49.9%
role-midMid
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Ranked Solo/Duo
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rank-platinum+Platinum+
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10.10
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Win Rate
51.4%
(0.0%)
vs last patch
Pick Rate
8.3%
(0.0%)
vs last patch
Ban Rate
16.4%
(0.0%)
vs last patch

Playing against Diana

Key Insights
's bonus attack speed is tripled on ability cast for 3 seconds and deals bonus damage on her third auto attack.
Avoid trading with her when
is up; It's a 5 sec shield that can double its size and deal damage.
always curves in from her right side. You can dodge this by moving counterclockwise or forward.
If
hits you, move out of range until the debuff wears off so she can’t all-in you with
and reset its cooldown.
When
is cast,
can be used before
hits your target and it'll still reset its cooldown.
Power Spike
At levels 2 and 3, she gains access to
and
, giving her strong all-in potential. With
at level 6, she has huge 100 - 0 potential.
Diana can singlehandedly win teamfights with a multi-target
because of its increased damage per champion hit.
Quickly whittles down health bars during extended trades.
/
give Diana the extra tankiness she needs to survive fights,
is great for consistent damage in all-ins, and
or
are huge power spikes when ahead.
Vulnerable
Diana has no ways of getting out of a fight, so focusing her down is always good, especially when she doesn’t have
.
does nothing when it doesn't pull enemy champions in, and if it does, it can be easily avoided with any form of mobility.
Relies too heavily on
's mobility to fight or set up plays. If
misses, she can't reset its cooldown, lowering her gap closing potential and overall effectiveness.
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