Playstyle: Diana Builds
Fighter & Gap Close
7,711 Games
49%
Burst & Gap Close
3,895 Games
50%
Fighter & Burst
3,056 Games
51%
Burst & Mobility
3,039 Games
51%
Fighter & Health Drain
2,465 Games
50%
Core Diana Item Build Order

Starting




1st


2nd




3rd




4th



5th



6th

Starting




1st


2nd




3rd




4th



5th



6th
Core Diana Item Build Path











Situational







Summoner Spells


Damage Breakdown
Diana Runes










































1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18

Q
Q
Q
Q
Q

W
W
W
W
W

E
E
E
E
E

R
R
R
Diana Skill Order
Q
W
E
Key Insights
When Diana casts a spell,

P
's bonus attack speed is doubled for 3 seconds.

Q
reveals struck enemies.

W
's shield is reapplied when all three spheres detonate, and stacks with the original shield.

E
resets its cooldown if the target was affected by

Q
.

R
deals increased damage for each enemy champion pulled.
Strengths
Excels at extended trades, especially against immobile champions.
Has a strong level 2-3 all-in with

Q
/

E
. At level 6, she can 100-0 with

R
.
A well-timed

R
can singlehandedly win teamfights.
Synergizes well with

,

,

,

,

, and

. Can opt for

,

,

, or

when needed.
Weaknesses
If

E
is used and its cooldown isn't reset, Diana has no way out of a fight.
Relies too much on

E
's mobility to fight or set up plays.

R
does nothing if it doesn't pull an enemy champion in.