Playstyle: Diana Builds
Execute & Burst
9,046 Games
54%
Execute & Gap Close
4,294 Games
49%
Fighter & Health Drain
4,251 Games
57%
Fighter & Burst
2,979 Games
54%
Pro Diana Builds
Selfmade
vs
Selfmade
vs
TF Blade
vs
Kenvi
vs
Roulette
vs
Willer
vs
Core Diana Item Build Order


Starting




1st


2nd



3rd




4th



5th



6th


Starting




1st


2nd



3rd




4th



5th



6th
Core Diana Item Build Path








Situational







Summoner Spells


Damage Breakdown
Diana Runes










































1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18

Q
Q
Q
Q
Q

W
W
W
W
W

E
E
E
E
E

R
R
R
Diana Skill Order
Q
W
E
Key Insights
When Diana casts a spell,

P
's bonus attack speed is doubled for 3 seconds.

Q
reveals struck enemies.

W
's shield is reapplied when all three spheres detonate, and stacks with the original shield.

E
resets its cooldown if the target was affected by

Q
.

R
deals increased damage for each enemy champion pulled.
Strengths
Excels at extended trades, especially against immobile champions.
Has a strong level 2-3 all-in with

Q
/

E
. At level 6, she can 100-0 with

R
.
A well-timed

R
can singlehandedly win teamfights.
Synergizes well with

,

,

,

,

, and

. Can opt for

,

,

, or

when needed.
Weaknesses
If

E
is used and its cooldown isn't reset, Diana has no way out of a fight.
Relies too much on

E
's mobility to fight or set up plays.

R
does nothing if it doesn't pull an enemy champion in.
Win Rate
52.2%
(-0.5%)
vs last patch
Pick Rate
5.0%
(-0.0%)
vs last patch