49.4%
2.6%
0.4%
4,166
Bard Runes
Core Bard Item Build Order
Core Bard Item Build Path
Situational
Summoner Spells
Champion | Game Win Rate | Lane Win Rate | Matchup Rate | Matches |
---|---|---|---|---|
Vel'Koz | 45.2% | 28.6% | 1.1% | 42 |
Tahm Kench | 36.4% | 33.3% | 0.8% | 33 |
Brand | 52.8% | 33.7% | 2.3% | 89 |
Swain | 38.6% | 34.1% | 1.1% | 44 |
Hwei | 57.1% | 34.3% | 0.9% | 35 |
Win Rate
49.7%
Pick Rate
2.6%
Ban Rate
0.4%
Key Insights
- Bard can roam and come back to lane without losing much XP because ofP's bonus movespeed and XP upon collecting Chimes.
- Champions are still targetable insideE's tunnel -- displacements will push them out.
- Raffects every unit in the game, except Inhibitors and the Nexus.
- UsingRon a turret as Rift Herald is charging into it will prevent the turret from taking damage.
Strengths
- Excels at roaming and trading, especially with moreP's.
- Can guaranteeQ's stun asR's effect ends.
- Can set up ganks by walking out of vision and usingEon a wall to gapclose with his ganking teammate.
- His gank assist and teamfighting become even stronger after unlockingR.
- Thrives with items that enhance mobility, healing, and team utility.
Weaknesses
- Ehas a longer cooldown of 22 seconds at rank 1. Once used, he can be punished.
- A poorly timedRcan spell disaster for his team.
- Forcing Bard to useRdefensively lowers his teamfighting potential since he'll have less playmaking capabilities.