2

Traveler's Call (Passive)

Range:

0

Meeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit.

Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, restore mana, and provide out of combat Move Speed.

Bard Guide

Learn Bard with our Bard guide. Learn about Bard's strengths and Bard's weaknesses, and harness key insights to optimize your playstyle. Whether you're a seasoned player or new to Bard, our guide provides the tools you need to dominate the battlefield.
Key Insights
  • Bard can roam and come back to lane without losing much XP because of
    Bard
    P
    's bonus movespeed and XP upon collecting Chimes.
  • Champions are still targetable inside
    Bard
    E
    's tunnel -- displacements will push them out.
  • Bard
    R
    affects every unit in the game, except Inhibitors and the Nexus.
  • Using
    Bard
    R
    on a turret as Rift Herald is charging into it will prevent the turret from taking damage.
Strengths
  • Excels at roaming and trading, especially with more
    Bard
    P
    's.
  • Can guarantee
    Bard
    Q
    's stun as
    Bard
    R
    's effect ends.
  • Can set up ganks by walking out of vision and using
    Bard
    E
    on a wall to gapclose with his ganking teammate.
  • His gank assist and teamfighting become even stronger after unlocking
    Bard
    R
    .
  • Thrives with items that enhance mobility, healing, and team utility.
Weaknesses
  • Bard
    E
    has a longer cooldown of 22 seconds at rank 1. Once used, he can be punished.
  • A poorly timed
    Bard
    R
    can spell disaster for his team.
  • Forcing Bard to use
    Bard
    R
    defensively lowers his teamfighting potential since he'll have less playmaking capabilities.