Traveler's Call (Passive)
Range:
0
Meeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit.
Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, restore mana, and provide out of combat Move Speed.
Key Insights
- Bard can roam and come back to lane without losing much XP because ofP's bonus movespeed and XP upon collecting Chimes.
- Champions are still targetable insideE's tunnel -- displacements will push them out.
- Raffects every unit in the game, except Inhibitors and the Nexus.
- UsingRon a turret as Rift Herald is charging into it will prevent the turret from taking damage.
Strengths
- Excels at roaming and trading, especially with moreP's.
- Can guaranteeQ's stun asR's effect ends.
- Can set up ganks by walking out of vision and usingEon a wall to gapclose with his ganking teammate.
- His gank assist and teamfighting become even stronger after unlockingR.
- Thrives with items that enhance mobility, healing, and team utility.
Weaknesses
- Ehas a longer cooldown of 22 seconds at rank 1. Once used, he can be punished.
- A poorly timedRcan spell disaster for his team.
- Forcing Bard to useRdefensively lowers his teamfighting potential since he'll have less playmaking capabilities.