2

Shurima's Legacy (Passive)

Range:

0

Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.

Azir Guide

Learn Azir with our Azir guide. Learn about Azir's strengths and Azir's weaknesses, and harness key insights to optimize your playstyle. Whether you're a seasoned player or new to Azir, our guide provides the tools you need to dominate the battlefield.
Key Insights
  • Azir
    P
    's turret loses 100 Armor if Azir dies or moves too far away.
  • Azir
    E
    's dash can be extended with
    Azir
    Q
    .
  • If Azir hits an enemy champion during
    Azir
    E
    , the dash ends and he gains a charge of
    Azir
    W
    .
  • Azir
    W
    's Sand Soldiers last 10 seconds but expire twice as quickly if they're under an enemy turret.
Strengths
  • Scales well and has a strong laning phase. Level 2 with
    Azir
    Q
    lets him reposition Sand Soldiers to deal damage and zone the enemy.
  • Spikes at level 13 with both
    Azir
    Q
    and
    Azir
    W
    maxed. The lower cooldown and recharge timer, respectively, allow Azir to play aggressively from a safer distance.
  • Azir
    W
    's bonus attack speed is doubled for 5 seconds when 3 Sand Soldiers are out at once, giving him a huge temporary damage spike.
  • Excels with items that enhance his magic damage, survivability, and control.
Weaknesses
  • Once
    Azir
    Q
    is used, Sand Soldiers cannot move for a while, which can be punished.
  • Weak at level 1 since he only has access to
    Azir
    W
    until level 2.
  • Azir
    E
    has a longer cooldown of 22 seconds at rank 1. Once used, he can be punished.
  • Forcing Azir to use
    Azir
    R
    defensively lowers his teamfighting potential since he won't have any playmaking capabilities.