's stun is guaranteed since it's a targeted spell (can still be evaded with spell shields and
. If dodged in any way, it will go on cooldown, but not consume
can be repositioned with Flash mid-cast, giving Annie the potential to engage fights.
Annie can surprise stun at 3 stacks by using
will grant Annie and Tibbers a burst of movespeed for 1.5 seconds as well as reduce incoming damage for 3 seconds, and if they are hit by an auto attack during this time, the enemy will take return damage.
Anytime Annie stuns a target, Tibbers enrages, gaining increased attack speed and movespeed for 3 seconds.
When Annie dies, Tibbers enrages as well as heals half its missing health, then auto-targets the killer (if in range), or the nearest lowest HP enemy champion.
Has one of the highest attack ranges in the game at 625, allowing her to freely poke in the laning phase.
Has extra protection with
because she can reposition Tibbers freely to protect herself from incoming skillshots.
Has a natural spike in threat every time
is fully stacked.
Spikes very well at her first item (usually
), but especially hard after completing
Has very limited mobility, leaving her vulnerable to ganks.
Relies too much on
to fight. Look to punish her anytime she tries to shove the wave and loses
Cannot stun more than once per ability rotation, limiting her control in fights.