Background Global
Annie
tier-2
P
Q

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W

Hover on skill

E

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R

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Toughest Matchups:
Diana
42.7%
Orianna
43.8%
Ekko
44.6%
Veigar
45.0%
Galio
45.2%
Ahri
45.5%
role-midMid
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Ranked Solo
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rank-platinum+Platinum+
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10.19
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Recommended Build

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Summoner Spells

Starting Items

Doran's Ring
Health Potion
Warding Totem (Trinket)

Core Build Path: 54.08% Win Rate (1217 Games)

Lost Chapter
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Boots of Speed
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Blasting Wand
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Luden's Echo
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Sorcerer's Shoes
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Oblivion Orb
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Blasting Wand
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Morellonomicon

Core Final Build: 54.77% Win Rate (409 Games)

Luden's Echo
Sorcerer's Shoes
Morellonomicon
Banshee's Veil
Void Staff
Rabadon's Deathcap

Runes: 53.66% Win Rate (1271 Games)

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Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

90% AP

Win Rate
53.1%
(-0.5%)
vs last patch
Pick Rate
3.1%
(0.0%)
vs last patch
Ban Rate
0.7%
(0.0%)
vs last patch

Playing against Annie

Key Insights
Q
's stun is guaranteed since it's a targeted spell (can still be evaded with spell shields and
Zhonya's Hourglass
. If dodged in any way, it will go on cooldown, but not consume
P
's stacks).
W
can be repositioned with Flash mid-cast, giving Annie the potential to engage fights.
Annie can surprise stun at 3 stacks by using
E
while
Q
is mid-air.
E
will grant Annie and Tibbers a burst of movespeed for 1.5 seconds as well as reduce incoming damage for 3 seconds, and if they are hit by an auto attack during this time, the enemy will take return damage.
Anytime Annie stuns a target, Tibbers enrages, gaining increased attack speed and movespeed for 3 seconds.
When Annie dies, Tibbers enrages as well as heals half its missing health, then auto-targets the killer (if in range), or the nearest lowest HP enemy champion.
Power Spike
Has one of the highest attack ranges in the game at 625, allowing her to freely poke in the laning phase.
Has extra protection with
R
because she can reposition Tibbers freely to protect herself from incoming skillshots.
Has a natural spike in threat every time
P
is fully stacked.
Spikes very well at her first item (usually
Luden's Echo
or
Hextech Protobelt-01
), but especially hard after completing
Rabadon's Deathcap
.
Vulnerable
Has very limited mobility, leaving her vulnerable to ganks.
Relies too much on
P
to fight. Look to punish her anytime she tries to shove the wave and loses
P
's stacks.
Cannot stun more than once per ability rotation, limiting her control in fights.
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