Tier

Avg. Place

4.8

1st Place

10%

Top 2

21%

Top 4

44%

Pick Rate

0.3%

Appearances

26,659
Prismatics
Detonation Orb
18% Pick Rate
Sanguine Gift
5% Pick Rate
Everfrost
12% Pick Rate
Crown of the Shattered Queen
8% Pick Rate
Runecarver
13% Pick Rate
Dragonheart
3% Pick Rate
Night Harvester
13% Pick Rate
Reality Fracture
6% Pick Rate
Cruelty
11% Pick Rate
Innervating Locket
8% Pick Rate
Demonic Embrace
5% Pick Rate
Common Items
Perplexity
8% Pick Rate
Morellonomicon
14% Pick Rate
Zhonya's Hourglass
16% Pick Rate
Void Staff
16% Pick Rate
Banshee's Veil
4% Pick Rate
Seraph's Embrace
11% Pick Rate
Blackfire Torch
7% Pick Rate
Shadowflame
33% Pick Rate
Stormsurge
10% Pick Rate
Rite Of Ruin
6% Pick Rate
Wooglet's Witchcap
6% Pick Rate
Luden's Companion
15% Pick Rate
Malignance
14% Pick Rate
Liandry's Torment
39% Pick Rate
Rod of Ages
9% Pick Rate
Rylai's Crystal Scepter
8% Pick Rate
Rabadon's Deathcap
58% Pick Rate
Starting
Guardian's Shroud
12% Pick Rate
Guardian's Orb
43% Pick Rate
Boots Options
Sorcerer's Shoes
67% Pick Rate
Ionian Boots of Lucidity
13% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
Witchful Thinking
Witchful ThinkingGain 70 Ability Power.
13.9%
3,710
2
Magic Missile
Magic MissileDealing damage with an Ability fires 3 magic missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
12.5%
3,338
3
Big Brain
Big BrainAt the start of each round, gain 3 Shield for every 1 Ability Power.
11.8%
3,141
4
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
11.4%
3,028
5
Spellwake
SpellwakeHitting enemies with Abilities creates a blast that deals magic damage from you to the location you hit them.
9.7%
2,594
6
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 25% Crit Chance.
9.0%
2,401
7
Phenomenal Evil
Phenomenal EvilPermanently gain 1 Ability Power when you hit enemies with Abilities (5 second Cooldown per Ability).

If taken as your second augment, starts with 40 Ability Power.
8.6%
2,300
8
Infernal Conduit
Infernal ConduitYour Abilities apply a stacking Burn, dealing Magic Damage over time.

Your Burn effects reduce your basic Ability cooldowns.
8.5%
2,256
9
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
8.1%
2,168
10
Minionmancer
MinionmancerYour summons gain 45% increased size, health, and damage.
7.7%
2,054
11
Eureka
EurekaGain Ability Haste equal to 25% of your Ability Power
7.6%
2,028
12
ADAPt
ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power.
7.6%
2,013
13
Keystone Conjurer
Keystone ConjurerGain the Summon Aery and Arcane Comet Keystone Runes.
7.3%
1,957
14
Quest: Wooglet's Witchcap
Quest: Wooglet's WitchcapImmediate: Gain Needlessly Large Rod.

Requirement: Possess Needlessly Large Rod, Rabadon's Deathcap, and Zhonya's Hourglass.

Reward: Gain Wooglet's Witchcap
7.3%
1,955
15
Executioner
ExecutionerDeal 15% more damage to enemies below 50% health. Reset your basic abilities on takedown.
6.6%
1,758
16
Marksmage
MarksmageYour Attacks deal additional physical damage equal to 100% Ability Power.
6.0%
1,595
17
Mind to Matter
Mind to MatterIncrease max Health by half of your Mana.
5.9%
1,561
18
Bread And Butter
Bread And ButterYour Q gains 200 Ability Haste.
5.7%
1,522
19
Bread And Jam
Bread And JamYour W gains 200 Ability Haste.
5.1%
1,350
20
From Beginning to End
From Beginning to EndGain the First Strike and Dark Harvest Keystone Runes.
4.2%
1,130