deals its damage and Chills enemies as it passes through them and when reactivated.
also interrupts channeling abilities.
deals double damage if the target has been recently hit by
or damaged by a fully formed
deals an extra tick of damage when Anivia recasts it.
Has a strong level 2/3 with
for short trades.
First spikes at level 6 with
, greatly increasing her lane presence.
Can stall out games with
Can zone enemies off areas or trap them with
, forcing them to take damage or use escape tools.
Synergizes well with
. Can opt for
Completely immobile, leaving her vulnerable to ganks.
Has a weaker early game, and most champions can push her into her turret.
Relies far too much on mana.
procs, Anivia's Armor and MR are reduced for the duration through levels 1-11.