Background Global
Alistar
tier-4
P
Q

Hover on skill

W

Hover on skill

E

Hover on skill

R

Hover on skill

Toughest Matchups:
Blitzcrank
44.7%
Bard
47.0%
Thresh
47.0%
Pyke
47.1%
Senna
47.5%
Karma
47.8%
role-supportSupport
arrow-dropdown
add
Add a Matchup
Ranked Solo/Duo
arrow-dropdown
rank-platinum+Platinum+
arrow-dropdown
10.13
arrow-dropdown
Win Rate
50.0%
(+0.6%)
vs last patch
Pick Rate
3.6%
(-0.0%)
vs last patch
Ban Rate
0.3%
(-0.0%)
vs last patch

Playing against Alistar

Key Insights
Alistar can use
+ Flash for a surprise engage. He can also
to a minion to close the gap and do the same combo.
Alistar can choose to
+ Flash his target, then walk behind them to
them into his team. This is especially effective when near his turret in the laning phase.
will only stack if an enemy champion is damaged by the Trample. At 5 stacks, his next basic attack will stun the target.
Hextech Flashtrapation is often selected as secondary rune, keeping Alistar's engage threat high even when Flash is down.
Power Spike
All-in or gank setup potential at level 2 with
+
(or a different variant of this combo).
's damage reduction makes him incredibly hard to kill, allowing him to easily set up turret dives.
Alistar is one of the strongest roaming supports because of his effortless ganks.
/
allow him to roam much more easily.
can be used into a thick wall to hold a target in place rather than knock them back, allowing Alistar to extend his CC.
Vulnerable
Extremely vulnerable at level 1 because Alistar will only have access to one of his abilities, when his main combo requires both
and
.
+
combo can be dodged with mobility spells, like Lucian's dash.
Both
and
have relatively long cooldowns of 17 and 14 seconds each (respectively). Once used, he can be punished for a while.
Alistar is heavily reliant on his cooldowns. Once he uses his combo, he becomes nothing more than a beefy unit in fights.
close