has very high energy costs and low damage early. Try to punish this by pushing the lane when possible so she's forced under turret where farming will be harder.
Akali is invisible when inside
, but you can reveal her with abilities that grant True Sight. You can also still damage her with AoE spells or skillshots.
restores Energy and grants decaying bonus movespeed. Akali can use
's to mark the shroud and dash back to it for escapes and outplays.
Anytime Akali uses an ability or auto attacks while in
, she will be revealed for 1-0.625 seconds (based on game length).
Whenever Akali damages a champion with an ability,
will create a ring around that champion. If she walks out of the ring, she'll deal bonus damage and restore energy on her next auto attack. Her combos rely heavily on this, so avoid her when she procs a ring.
Generally, MR hurts her all-in potential.
are good pickups. Akali does mixed damage but her main spells (
) do magic damage.
Akali has a very strong level 2/3 if she can combo
Once Akali unlocks
, her all-in power spikes because of its mobility and execution damage on the second cast.
is maxed, it'll deal 25% bonus damage to minions/monsters, allowing her to waveclear more easily.
allows Akali to be extremely nimble whenever she uses it, offering a lot of outplay potential. The instant 80 energy restored by
's cast will also let Akali continue her combo.
Has a decent spike at
, followed by a powerful spike at
are huge purchases that allow her to buy a lot of time in fights alongside
Akali is extremely reliant on energy as well as her cooldowns, but does not normally build items with cooldown reduction for a while.
Anytime Akali uses
for waveclear, she won't be able to trade back nearly as well.
has long cooldown of 20 seconds. Once used, she'll be vulnerable to ganks for a while.
Limited mobility before level 6 with
being a 16 second cooldown early on.
's first cast is targeted, meaning she cannot use it to get to safety right away and can only use it on enemy champions.
has a long cooldown of 100 seconds at level 6. Once used, her strength in fights is heavily weakened.
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