Tier

Avg. Place

4.7

1st Place

8%

Top 2

20%

Top 4

47%

Pick Rate

0.5%

Appearances

23,958
Prismatics
Dragonheart
6% Pick Rate
Runecarver
16% Pick Rate
Moonflair Spellblade
4% Pick Rate
Demonic Embrace
6% Pick Rate
Sanguine Gift
5% Pick Rate
Night Harvester
17% Pick Rate
Reality Fracture
5% Pick Rate
Flesheater
10% Pick Rate
Innervating Locket
9% Pick Rate
Detonation Orb
11% Pick Rate
Common Items
Morellonomicon
10% Pick Rate
Zhonya's Hourglass
12% Pick Rate
Void Staff
15% Pick Rate
Banshee's Veil
4% Pick Rate
Stormsurge
11% Pick Rate
Rabadon's Deathcap
53% Pick Rate
Shadowflame
34% Pick Rate
Wooglet's Witchcap
5% Pick Rate
Liandry's Torment
6% Pick Rate
Rite Of Ruin
4% Pick Rate
Perplexity
9% Pick Rate
Hextech Rocketbelt
8% Pick Rate
Lich Bane
45% Pick Rate
Hextech Gunblade
46% Pick Rate
Riftmaker
14% Pick Rate
Heartsteel
4% Pick Rate
Starting
Guardian's Shroud
23% Pick Rate
Guardian's Orb
28% Pick Rate
Boots Options
Sorcerer's Shoes
72% Pick Rate
Mercury's Treads
4% Pick Rate
Ionian Boots of Lucidity
5% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
Marksmage
MarksmageYour Attacks deal additional physical damage equal to 100% Ability Power.
11.6%
2,788
2
Thread the Needle
Thread the NeedleGain 20% Armor Penetration and Magic Penetration.
10.0%
2,397
3
Witchful Thinking
Witchful ThinkingGain 70 Ability Power.
9.5%
2,280
4
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
7.9%
1,901
5
Earthwake
EarthwakeYour dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
7.9%
1,893
6
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
7.6%
1,812
7
Big Brain
Big BrainAt the start of each round, gain 3 Shield for every 1 Ability Power.
7.5%
1,808
8
Phenomenal Evil
Phenomenal EvilPermanently gain 2 Ability Power when you hit enemies with Abilities (5 second Cooldown per Ability).

If taken as your second augment, starts with 40 Ability Power.
7.3%
1,743
9
ADAPt
ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power.
7.2%
1,730
10
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
7.0%
1,679
11
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 25% Crit Chance.
6.8%
1,618
12
Infernal Soul
Infernal SoulYou gain the Infernal Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.
6.7%
1,601
13
Shadow Runner
Shadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain @spell.Augment_ShadowRunner:MSAmount@ Move Speed for @spell.Augment_ShadowRunner:BuffDuration@ seconds.
6.3%
1,512
14
Quest: Wooglet's Witchcap
Quest: Wooglet's WitchcapImmediate: Gain Needlessly Large Rod.

Requirement: Possess Needlessly Large Rod, Rabadon's Deathcap, and Zhonya's Hourglass.

Reward: Gain Wooglet's Witchcap
6.0%
1,435
15
Magic Missile
Magic MissileDealing damage with an Ability fires 3 magic missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
6.0%
1,432
16
Executioner
ExecutionerDeal 15% more damage to enemies below 50% health. Reset your basic abilities on takedown.
5.6%
1,352
17
Dashing
DashingYour dash, leap, blink, or teleport Abilities gain 250 Ability Haste.
5.4%
1,299
18
Goredrink
GoredrinkGain 20% Omnivamp
5.2%
1,234
19
Bread And Jam
Bread And JamYour W gains 200 Ability Haste.
4.9%
1,177
20
Bread And Cheese
Bread And CheeseYour E gains 200 Ability Haste.
4.3%
1,035