Tier

Avg. Place

4.6

1st Place

9%

Top 2

21%

Top 4

49%

Pick Rate

0.4%

Appearances

26,156
Prismatics
Detonation Orb
10% Pick Rate
Flesheater
10% Pick Rate
Runecarver
14% Pick Rate
Dragonheart
4% Pick Rate
Kinkou Jitte
7% Pick Rate
Demonic Embrace
5% Pick Rate
Moonflair Spellblade
3% Pick Rate
Pyromancer's Cloak
4% Pick Rate
Twilight's Edge
6% Pick Rate
Night Harvester
14% Pick Rate
Sanguine Gift
4% Pick Rate
Reality Fracture
3% Pick Rate
Innervating Locket
8% Pick Rate
Common Items
Zhonya's Hourglass
11% Pick Rate
Morellonomicon
11% Pick Rate
Void Staff
14% Pick Rate
Banshee's Veil
4% Pick Rate
Shadowflame
35% Pick Rate
Stormsurge
10% Pick Rate
Rabadon's Deathcap
53% Pick Rate
Wooglet's Witchcap
5% Pick Rate
Liandry's Torment
6% Pick Rate
Rite Of Ruin
5% Pick Rate
Perplexity
9% Pick Rate
Hextech Rocketbelt
6% Pick Rate
Hextech Gunblade
49% Pick Rate
Lich Bane
46% Pick Rate
Riftmaker
13% Pick Rate
Heartsteel
4% Pick Rate
Starting
Guardian's Shroud
21% Pick Rate
Guardian's Orb
27% Pick Rate
Boots Options
Sorcerer's Shoes
71% Pick Rate
Mercury's Treads
4% Pick Rate
Ionian Boots of Lucidity
5% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
Marksmage
MarksmageYour Attacks deal additional physical damage equal to 100% Ability Power.
11.7%
3,056
2
Thread the Needle
Thread the NeedleGain 20% Armor Penetration and Magic Penetration.
10.2%
2,668
3
Witchful Thinking
Witchful ThinkingGain 70 Ability Power.
8.7%
2,265
4
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
8.1%
2,107
5
Big Brain
Big BrainAt the start of each round, gain 3 Shield for every 1 Ability Power.
7.9%
2,075
6
Phenomenal Evil
Phenomenal EvilPermanently gain 2 Ability Power when you hit enemies with Abilities (5 second Cooldown per Ability).

If taken as your second augment, starts with 40 Ability Power.
7.6%
1,982
7
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
7.5%
1,949
8
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 25% Crit Chance.
6.9%
1,807
9
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
6.9%
1,803
10
ADAPt
ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power.
6.6%
1,726
11
Infernal Soul
Infernal SoulYou gain the Infernal Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.
6.3%
1,644
12
Earthwake
EarthwakeYour dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
6.2%
1,616
13
Shadow Runner
Shadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain @spell.Augment_ShadowRunner:MSAmount@ Move Speed for @spell.Augment_ShadowRunner:BuffDuration@ seconds.
6.1%
1,585
14
Magic Missile
Magic MissileDealing damage with an Ability fires 3 magic missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
5.7%
1,490
15
Quest: Wooglet's Witchcap
Quest: Wooglet's WitchcapImmediate: Gain Needlessly Large Rod.

Requirement: Possess Needlessly Large Rod, Rabadon's Deathcap, and Zhonya's Hourglass.

Reward: Gain Wooglet's Witchcap
5.5%
1,440
16
Executioner
ExecutionerDeal 15% more damage to enemies below 50% health. Reset your basic abilities on takedown.
5.4%
1,417
17
Dashing
DashingYour dash, leap, blink, or teleport Abilities gain 250 Ability Haste.
5.1%
1,338
18
Goredrink
GoredrinkGain 20% Omnivamp
5.1%
1,324
19
Trailblazer
TrailblazerDashing or Blinking applies a Burn to a nearby enemy that deals damage over time, stacking infinitely.
4.9%
1,270
20
Bread And Jam
Bread And JamYour W gains 200 Ability Haste.
4.8%
1,267