Background Global
Ahri
tier-2
P
Q

Hover on skill

W

Hover on skill

E

Hover on skill

R

Hover on skill

Toughest Matchups:
Zed
45.5%
Twisted Fate
46.8%
Yasuo
48.1%
LeBlanc
48.8%
Syndra
48.9%
Ekko
48.9%
role-midMid
arrow-dropdown
add
Add a Matchup
Ranked Solo/Duo
arrow-dropdown
rank-platinum+Platinum+
arrow-dropdown
10.10
arrow-dropdown
Win Rate
51.5%
(0.0%)
vs last patch
Pick Rate
5.9%
(0.0%)
vs last patch
Ban Rate
1.5%
(0.0%)
vs last patch

Playing against Ahri

Key Insights
Dodge the return part of her
, as it deals true damage.
can be combo'd with Flash, allowing Ahri to reposition the ability and catch her opponents off guard.
can be blocked by any other unit, including minions.
amplifies all of Ahri's damage for 5 seconds. If you can avoid it, she'll have a hard time bursting you.
will prioritize targets affected by
and Ahri's most recent auto attacked target in the last 3 seconds.
Ahri relies on finding picks in the mid-late game. Avoid face checking bushes and play around vision to work against her.
Power Spike
When Ahri lands
, she easily wins trades and all-ins.
Has good waveclear with
, and because it deals true damage on return, it can clear Baron/Super Minion empowered waves better than others, letting her stall out games.
(and even
when needed) offers other methods to escape ganks without having to blow Flash, allowing her to play aggressively.
Can roam and make plays with
to get herself and her team ahead.
Her burst spikes hard on
when running Electrocute, and will have better zone control and utility when she picks up
/
when running Glacial Augment.
Vulnerable
Heavily reliant on landing
. Anytime it misses, she becomes much weaker and cannot defend herself without using
's movespeed or
to escape.
Quickly burns through her mana, making Ahri susceptible to being zoned off waves and taking bad recalls if not managed properly. Needs
ASAP to avoid this.
has a base cooldown of 130 seconds at level 6, making her a prime gank target once it's forced or used.
close