Background Global
Ahri
tier-2
P
Q

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W

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E

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R

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Toughest Matchups:
Zed
47.6%
Diana
48.0%
Irelia
48.7%
Sylas
49.1%
Lux
49.2%
Lucian
49.4%
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Ranked Solo
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10.19
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Recommended Build

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Summoner Spells

Starting Items

Doran's Ring
Health Potion
Warding Totem (Trinket)

Core Build Path: 56.63% Win Rate (14946 Games)

Lost Chapter
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Boots of Speed
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Blasting Wand
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Luden's Echo
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Sorcerer's Shoes
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Oblivion Orb
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Blasting Wand
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Morellonomicon

Core Final Build: 52.49% Win Rate (6517 Games)

Luden's Echo
Sorcerer's Shoes
Morellonomicon
Rabadon's Deathcap
Zhonya's Hourglass
Void Staff

Runes: 51.45% Win Rate (9493 Games)

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Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

67% AP

25% True

Win Rate
51.6%
(+0.2%)
vs last patch
Pick Rate
8.6%
(+0.6%)
vs last patch
Ban Rate
2.6%
(+0.6%)
vs last patch

Playing against Ahri

Key Insights
The returning half of
Q
deals true damage.
W
grants 40% decaying movespeed for 1.5 seconds on cast.
W
will prioritize targets affected by
E
and Ahri's most recent auto attacked target in the last 3 seconds.
Enemies hit by
E
take 20% bonus damage from Ahri's abilities.
Power Spike
When Ahri lands
E
, she easily wins trades and all-ins.
Q
's true damage can clear Baron/Super Minion empowered waves better than others, letting her stall out games.
W
(and even
R
when needed) offer other methods to escape ganks without having to blow Flash, allowing her to play aggressively.
Can roam and make plays with
R
to get herself and her team ahead.
Her burst spikes on
Luden's Echo
, and will have better zone control and utility with
Hextech GLP-800
/
Twin Shadows
when running Glacial Augment.
Vulnerable
Reliant on landing
E
. Anytime it misses, she becomes much weaker and cannot defend herself without using
W
's movespeed or
R
to escape.
Quickly burns through mana, making her susceptible to being zoned off waves and taking bad recalls if not managed properly. Needs
Lost Chapter
ASAP to avoid this.
R
has a base cooldown of 130 seconds at rank 1, limiting her playmaking potential.
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