K'Sante Build Guide

K'Sante Build Guide

Overview

If you had to guess what year K’Sante was released  based strictly on his kit, you would guess something newer and you would be right. He’s a champion with a lot of outplay potential thanks to his high flying spells, and the mobility makes him a menace to deal with in both side lanes and team fights. He’s a champion that can completely blow up a team fight for you or apply pressure on side lanes -- a great pick to have in your arsenal. Click here for the latest data on his best builds, including Runes, Items, Summoner Spells, and more. 

K'Sante Superior Builds

K'Sante

Runas de K'Sante

Parche de la build: 16.4
Precisión
Dominación
Brujería
Inspiración
Valor
Garras del inmortal
Reverberacción
Protector
Demoler
Fuente de vida
Golpe de escudo
Condicionamiento
Fuerzas renovadas
Revestimiento de huesos
Sobrecrecimiento
Revitalizar
Inquebrantable
Precisión
Dominación
Brujería
Inspiración
Destello hextech
Calzado mágico
Reembolso
Tónico triple
Tónico de distorsión temporal
Entrega de galletas
Perspicacia cósmica
Velocidad de acercamiento
Manitas
5008
5005
5007
5008
5010
5001
5011
5013
5001

Orden de build principal de K'Sante

Poción de vida
Botas blindadas
Guantelete de hielo
Malla de espinas
Rookern kaénico
Desesperanza eterna
Jak'Sho el Proteico

Parche de build de objetos

Botas
Armadura de tela
Botas blindadas
Brillo
Chaleco de cadenas
Cristal de rubí
Guantelete de hielo
Chaleco de zarzas
Chaleco de cadenas
Cristal de rubí
Malla de espinas

Objetos situacionales

Presagio de Randuin
Convergencia de Zeke
Rostro espiritual
Arnés de protoplasma
Corazón de hielo
Fuerza de la naturaleza
Fulgor vano

Hechizos de invocador

Keys to Remember About K’Sante

  1. His high flying and flashy kit might trick you into thinking he's a side lane carry, but don't let it fool you. He can deal damage, and good damage at times, but he's still primarily a tank with a lot of disruption to his kit -- play your part as front line!

  2. Your All Out [R] can leave you in really bad spots if you're not careful -- it'll take some practice to get used to how and where it moves through terrain!

Strengths

K’Sante has a ton of CC and mobility in his kit, which is going to make him a relatively high skill champion compared to other top laners. That said, unlike most mobile top laners, he still excels as a tank and should be thought of primarily as such. Path Maker [W] is an excellent tool at absorbing any sort of burst damage as long as you time it properly, and he can follow that up with Footwork [E] to either continue a fight or retreat to safety. And while most champions excel on flanks, K’Sante in particular can be deadly thanks to All Out [R] allowing him to displace an enemy champion (including knocking them into his team).

Weaknesses

It’s going to take a bit of practice to fully master his kit, as there are a lot of ways for you to outplay yourself. Your All Out [R] in particular can sometimes leave you in extremely undesirable spots (including near enemy turrets), which means you need to be certain as to where it’s going to place you before you use it. This will require good understanding of how he interacts with terrain, and you’ll likely have a few bloopers before you fully get it. He’s also a champion that’s going to require to you to weave in as much auto-attacks as possible, so be ready to test your mechanical prowess before locking him in!

Game Plan 

  1. Early Game: Ntofo Strikes [Q] landing or not is going to dictate the pace of your lane. You’re not especially strong nor weak at this phase, so it comes down to basic trading principles. You’ll have good gank setup so long as you hit your abilities. 

  2. Mid Game: Nothing special here -- control your side lane and then group for objectives. You can look for all-ins with your ultimate (especially if you can pull a low health enemy away from safety), or save it for engages before big team fights.

  3. Late Game: The plan doesn’t change much from mid game -- at this point, though, you should be extremely tanky and should try to bait enemies to use abilities on you while you have Path Maker [W] up.