B Heaven to B Site Entrance Paintshell
Often, teams choose to execute B with a sage wall to block off heaven. Use this lineup to destroy them as they enter.
B Heaven to Back B Site Paintshell
Throw this easy nade to flush out the player in the back corner, making your retake much easier.
B Heaven to B Site Default Paintshell
Paintshell is great for denying bomb plants. Throw this to safely deny anyone planting at default.
Mid Vent to B Link Paintshell
The best way to deny a B Link peek early is with this nade. It explodes above them so it's even harder to avoid and see coming.
A Rafters to A Main Aggressive Defense Paintshell
This nade is good for dealing heavy damage to attackers getting ready to push A.
Mid Mail to Sewer Paintshell
Thrown safetly from mail, this nade is the best way to get an early pick onto attackers in sewers.
A Site to Heaven Blast Jump
Pretty great jump to save about 8 seconds running around to heaven. Could be useful in a post plant situation too. You have to crouch jump to make this.
Mid Market Lurk Boost Spot
Will always catch an opponent off guard if you know they like to push mid or if you lose it often.
Cheeky B Corner Defense Boost
Good for one or two kills if your opponents decide to commit to B. Will rarely work more than a couple times.
B Site Rafters Boost
This is another jump to get you out of a pickle. The corner under heaven can be pretty scary to be stuck in, both defensively and after a plant, so jumping yourself out could win you the round.
A Main to A Rafters Boost
This jump is useful for aggressively pushing onto A Site, especially if you have a teammate who can smoke Screens and Heaven for you. To do this, start by blast packing onto the initial box. For the 2nd jump you want to throw the blast pack low enough on the wall where it'll still be below you as you curve jump around the wall. As you pass the satchel, detonate it to be propelled to Rafters.
A Rafters to A Main Boost
This jump is useful for aggressively pushing on defense at the start of a round. To do this, throw your blast pack approximately where it's shown in the video, and curve jump around the wall. As you turn the corner, detonate it where you'll get both the forward and upward momentum. If you haven't cleared the corner, you won't get enough distance to make it to the box.