Sewer to Mid Mail Paintshell
This nade is excellent for clearing out mail so your team can push down mid.
A Main to Top A Ramp Paintshell
This paintshell is a great way to clear top ramp so you can enter A without worrying about being peeked.
A Site to Heaven Blast Jump
Pretty great jump to save about 8 seconds running around to heaven. Could be useful in a post plant situation too. You have to crouch jump to make this.
Mid Market Lurk Boost Spot
Will always catch an opponent off guard if you know they like to push mid or if you lose it often.
B Site Rafters Boost
This is another jump to get you out of a pickle. The corner under heaven can be pretty scary to be stuck in, both defensively and after a plant, so jumping yourself out could win you the round.
A Main to A Rafters Boost
This jump is useful for aggressively pushing onto A Site, especially if you have a teammate who can smoke Screens and Heaven for you. To do this, start by blast packing onto the initial box. For the 2nd jump you want to throw the blast pack low enough on the wall where it'll still be below you as you curve jump around the wall. As you pass the satchel, detonate it to be propelled to Rafters.
A Rafters to A Main Boost
This jump is useful for aggressively pushing on defense at the start of a round. To do this, throw your blast pack approximately where it's shown in the video, and curve jump around the wall. As you turn the corner, detonate it where you'll get both the forward and upward momentum. If you haven't cleared the corner, you won't get enough distance to make it to the box.