Chamber VALORANT Guide

Chamber VALORANT Guide

Overview 

Chamber is a Sentinel that often plays a lot more like a duelist. A big part of that is his kit providing two weapons to go with abilities that encourage you to take fights early. Chamber’s ultimate also provides him with a stronger version of the Operator, which is a weapon he is also very adept at using. Chamber is a great pick for Sentinel mains who want to do more than sit back and wait for the enemy to come to them. 

Role: Sentinel

Sentinels are defensive anchors for your team. 

On defense, they provide utility that can clog chokes and slow the enemy team’s approach if not deter them altogether. 

On attack, they are typically responsible for watching flanks with their utility while lurking in a different direction from your team. 

Tips and Tricks

  • Chamber is best picked in place of a second duelist as he doesn’t provide as much defensive utility as other Sentinels. If you’re the only Sentinel, you’ll want to play extra aggressive early in the round to gain information for your team. 

  • Rendezvous [E] allows you to take extremely aggressive peeks at the start of the round and then blink back to safety. It also allows you to blink up to high angles before the round begins.

  • Trademark [Q] can be dodged if enemies smoke it out and sneak past during the smoke duration. If you find enemy teams doing this, especially when you’re on attack and they are trying to flank you, it can be best to just place the Trademark in the middle of an open corridor to force enemies to shoot it and reveal their position.

  • Thanks to Headhunter [Q] and Tour de Force [R] providing him with strong weapons at a good cost, he's extremely efficient economically. And combined with the safety mechanism of Rendezvous [E], Chamber players are often the designated Operator player for their team.  

  • You can find Chamber lineups here