Azir Zümrüt+ 16.4 Yaması için Orta Dizilimi, Rünleri, Eşyaları ve İstatistikleri
Zümrüt+ 16.4 Yaması için en yüksek kazanma oranlı Azir Dizilimi, Karşı Seçimleri, Rünleri, İstatistikleri ve Yetenekleri.Aşama 
Kazanma Oranı %46,2
Kazanma Oranı Değişimi +%1,0
Seçilme oranı %1,0
Yasaklanma oranı %0,2
Maçlar 3.019
Oynanış Tarzı Dizilimleri
Pro Dizilimleri
Yama: 16.4
W
Q
E 



Rünler




Sihirdar Büyüleri
Eşyalar
Başlangıç Eşyaları
Dizilim Sırası
Tamamlanmış Eşyalar
Durumsal Eşyalar
Yetenek Geliştirme Sırası
%82
1.489 maç
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Hasar Dağılımı
Önemli Bilgiler
- If Azir hits an enemy champion during , the dash ends and he gains a charge of
E.
W - 's dash can be extended with
E.
Q - 's turret loses 100 Armor if Azir dies or moves too far away.
P - 's Sand Soldiers last 10 seconds but expire twice as quickly if they're under an enemy turret.
W
Güçlü Yanlar
- Excels with items that enhance his magic damage, survivability, and control.
- Scales well and has a strong laning phase. Level 2 with lets him reposition Sand Soldiers to deal damage and zone the enemy.
Q - 's bonus attack speed is doubled for 5 seconds when 3 Sand Soldiers are out at once, giving him a huge temporary damage spike.
W - Spikes at level 13 with both and
Qmaxed. The lower cooldown and recharge timer, respectively, allow Azir to play aggressively from a safer distance.
W
Zayıf Yanlar
- Forcing Azir to use defensively lowers his teamfighting potential since he won't have any playmaking capabilities.
R - Once is used, Sand Soldiers cannot move for a while, which can be punished.
Q - has a longer cooldown of 22 seconds at rank 1. Once used, he can be punished.
E - Weak at level 1 since he only has access to until level 2.
W

