Bilgerat attacks and Abilities mark enemies. The mark stores a percentage of damage dealt to the enemy by Bilgerats. Marked enemies are struck by a cannonball after 2 seconds, dealing the stored damage plus a flat value as physical damage.
150 + 35% damage dealt
250 + 50% damage dealt
400 + 100% damage dealt
650 + 125% damage dealt; nearby enemies take 50% of cannonball damage
Your strongest Demacians become Elite and equip a Radiant item each combat. Elites grant Armor and Magic Resist to themselves and adjacent allies, but this does not stack.
1 Elite, +5 Armor, +5 Magic Resist
2 Elite, +25 Armor, +25 Magic Resist
4 Elite, +35 Armor, +35 Magic Resist
6 Elite, +150 Armor, +150 Magic Resist
Every 4 seconds, Shurimans heal 5% maximum Health. After 8 seconds, select Shurimans Ascend and gain 20% maximum Health and 30% Attack Speed.
The strongest Shuriman Ascends
All Shurimans Ascend. +15% Ascension bonus
Instead, Ascend at combat start. +45% Ascension bonus
Ascend twice, at combat start and after 8 seconds. +75% Ascension bonus