Ascendant Charms can appear in your shop. The odds increase by 8% after player combat, up to 40%. When you buy one, the odds reset.
Your team gains 10 Armor and Magic Resist.
Bastions gain more, and the value doubles in the first 10 seconds of combat.
15
40
75
140 and 2 champions starting combat in the back 2 rows are invulnerable until 4 Bastions die
When Morgana's bats kill an enemy, they have a 40% chance to abduct a 1-star copy of it.
Blasters gain Damage Amp, which increases for 3 seconds after casting their Ability.
15% ; 30% during burst
35% ; 60% during burst
Blasters gain Damage Amp, which increases for 3 seconds after casting their Ability.
Norra summons Yuumi to help your team! She can be attached to allies by holding her over them. Yuumi shares her Ability Power with Norra and dies when Norra does.
Hunters gain Attack Damage, increased the first time they get a takedown each combat.
15% , 35% after takedown
40% , 70% after takedown
70% , 110% after takedown. Also gain 20% .
Your team gains 10 Ability Power.
When Incantors attack or cast, all Incantors gain stacks of up to 40. Every other attack grants 1 stack, and each Ability cast grants 3 stacks.
1 per stack
2 per stack; your team gains 30
Mages cast their Abilities twice and have modified total Ability Power.
75%
90%
110%
200% , Mages cast MUCH more frequently
Multistrikers' attacks have a chance to trigger 2 extra attacks.
30% chance
60% chance
70% chance; heal 3% max Health every attack
100% chance; heal 10% max Health every attack
Your team heals for a percent of their max Health every 3 seconds. If they're full Health, restore Mana instead.
Preservers gain double the amount.
2% or 3%
4% or 5%
Your team heals for a percent of their max Health every 3 seconds. If they're full Health, restore Mana instead.
Preservers gain double the amount.
Your team heals for a percent of their max Health every 3 seconds. If they're full Health, restore Mana instead.
Preservers gain double the amount.
Scholars gain bonus Mana on attack and Ability Power.
3 per attack, 10
5 per attack, 15
10 per attack, 20 , and Abilities heal an ally for 15% of damage dealt
Shapeshifters gain max Health. After their first Ability cast, they triple this effect.
10%
16%
24%
30% , and heal 3% every 2 seconds
Vanguards gain 10% Durability while Shielded.
Combat start and at 50% Health: Gain a Shield for a percent of max Health for 10 seconds.
18% max Health
30% max Health
50% max Health; 15% while Shielded
Warriors gain Omnivamp Omnivamp and Damage Amp. When Warriors drop below 70% health, they gain double .
10% Omnivamp, 10%
20% Omnivamp, 20%
25% Omnivamp, 25% , also gain 20% Durability
Use the Arcana signifier item to choose a High Arcana champion. Each Arcana grants power based on a different condition.
Gain power for:
• Ahri: Fielding 3-star champions.
• Hecarim: Equipping items.
• Tahm Kench: Activating traits.
• Xerath: Purchasing Charms.
• Emblem: Equipping Spatula items.
Different conditions grant different powers.
Different conditions grant different powers.
Different conditions grant different powers.
Different conditions grant different powers.
Chronos gain 15 Ability Power.
Combat start: begin a 14 second countdown, which speeds up by 1 second after each Chrono Ability cast. At the end of the countdown, gain a special effect:
Your team heals 20% ; Chronos gain 20
AND freeze time for 3 seconds, Chronos keep fighting and gain 45
Freeze time for 4 seconds, your team heals 100% ; Chronos keep fighting and gain 70 and 35%
Burn: Deals a percent of the target's max Health as true damage every second
Dragon attacks and Abilities 1% Burn and Wound enemies for 5 seconds.
The power of friendship upgrades all dragon Abilities!
Wukong does not have a trait bonus, but instead has a powerful Ability and increased stats.
When your team loses 20% of their Health, an Old God awakens. It gains 25% Health and 12% Ability Power for each Eldritch star level.
The Tainted Golem
The Dark Monolith
The Many-Eyed Beast
The Stormbringer
Faeries gain Health and create special items that become stronger with trait tiers.
Only Faeries can hold Faerie items.
200 , Gain Queen's Crown that grants 30% Damage Amp
400 , Crown 45% , Gain Queenguard's Armor
600 , Crown 50% , Gain a 2nd Crown
900 , Crown 60% , Items become Radiant
Frost champions gain Ability Power and Attack Damage. The first few enemies to die become allied ice soldiers which lure enemy attacks if they are within range and retargeting.
Soldiers have 200 Health per stage.
16 , 1 soldier
35 , 2 soldiers
50 , 3 soldiers, soldiers explode on death
90 , 4 soldiers, explosion power doubles
Honeymancers gain 5 Bees that deal magic damage to their target every 3 seconds. Each Bee deals damage based on the damage a Honeymancer deals and takes.
When a Honeymancer dies, they leave 2 Bees that follow nearby Honeymancers for the rest of combat.
5% of damage dealt, 3% of damage taken
8% of damage dealt, 4% of damage taken
16% of damage dealt, 8% of damage taken. Bees deal damage twice as often.
Combat start: Portal champions Shield for 15 seconds.
Objects from other dimensions fly out of a portal every few seconds to help allies and disrupt enemies. The portal becomes 8% stronger for each Portal champion's star level.
200 Shield, Small portal
450 Shield, Medium portal
700 Shield, Large portal
1500 Shield, GIGA portal
Your team gains 3% Attack Speed. Pyro champions gain more and execute enemies under 10% Health.
For each kill, Pyro champions create an infernal cinder that you collect the next round. For every 5 cinders you collect, your team gains 2% more .
10%
25%
40%
55% and execute under 15% Health
Briar gains 1% Damage Amp for each player health you are missing. Each round, gain a Light Snack to give her 180 in exchange for 3 of your player health.
Sugarcrafters build a layer cake from sugar. Gain sugar for each component your champions are holding after player combat.
They gain Attack Damage and Ability Power, increased by 10% for each cake layer. When the cake has reached 7 layers, gain treats instead!
2 sugar, 20
4 sugar, 30
6 sugar, 35 , team gains 100
Witch Abilities apply a curse to enemies for 4 seconds. When a cursed enemy dies, the curse spreads to the nearest enemy.
Cursed enemies become:
smaller, losing 150
AND green, taking 4% of their max Health as magic damage per second
AND frail, taking 25% bonus true damage from Witches
AND a frog, stunned for 2 seconds every 8 seconds. All other curse effects are increased by 50%.