Altruists heal the lowest Health ally for 15% of damage they deal. Your team gains Armor and Magic Resist.
10
20
40
Arcanists gain Ability Power and grant Ability Power to allies.
20 to all allies.
50 for Arcanists; 20 for others
85 for Arcanists; 40 for others
125 for Arcanists; 125 for others
The Artist paints the champion you place in a special bench slot. Get a 1-star copy of the champion placed there when the Artist's work is complete.
Rounds to Complete = Unit Cost
Behemoths gain increased Armor and Magic Resist. Whenever a Behemoth dies, the nearest Behemoth gains 50% more for 5 seconds.
25
55
80
Your team gains 100 maximum Health. Bruisers gain additional maximum Health.
20%
40%
65%
80% ; Every 3 seconds, Bruisers deal 6% bonus physical damage on their next attack.
Duelists gain Attack Speed on each attack, stacking up to 12 times.
5%
9%
13% ; Duelists take 12% less damage
18% ; Duelists take 18% less damage
Your team gains 5% bonus damage, plus more based on your level.
After combat, store 1 XP in a Soul Core. Sell the Core to claim the XP.
Each game a different set of units is Exalted.
1% damage per level
3% damage per level
Every 3 casts, Wukong grows his weapon, modifying his Abilities.
Every 3 seconds, your units gain Mana.
5 to all allies.
20 to Invokers; 5 to others.
35 to Invokers; 20 to others.
Change which Lover takes the field depending on whether they are placed in the front or back 2 rows.
When the fielded Lover casts, the other provides a bonus effect.
Front: Altruist Rakan
Back: Trickshot Xayah
Reapers' Abilities can critically strike and they gain 20% Critical Strike Chance.
Additionally, Reapers bleed enemies for 45% bonus true damage over 3 seconds.
Combat start: Allies in the front 2 rows gain Omnivamp. Allies in the back 2 rows gain Ability Power.
12% Omnivamp, 15
20% Omnivamp, 30
30% Omnivamp, 45
45% Omnivamp, 75
Innate: Snipers gain 1 Attack Range.
Snipers deal more damage to targets farther away.
7% damage per hex.
15% damage per hex.
30% damage per hex. Snipers gain an additional 2 Attack Range.
The first time the Spirit Walker drops below 50% Health, he unleashes the rage within, healing to full Health, gaining increased movement speed, and changing his Ability from Ram Slam to Tiger Strikes.
Trickshots' abilities ricochet. Each ricochet deals a percentage of the previous bounce's damage.
1 ricochet; 40% of previous damage
2 ricochets; 60% of previous damage
Place in the back two rows to get Trickshot, place in the front two rows to get Altruist!
Wardens take less damage. For the first 10 seconds of combat, they take an additional 15% less damage.
10% less damage
20% less damage
33% less damage
After 8 seconds of combat, the Dragon strikes the board, dealing true damage to enemies and granting all allies Attack Speed for the rest of combat.
5% damage, 12% .
10% damage, 18% .
10% damage and Stuns for 1.5 seconds.
15% damage, 45% .
Dryads gain Ability Power and 150 Health. Each enemy death grants permanent additional Health.
15 ; 3 per enemy death
30 ; 7 per enemy death
65 ; 11 per enemy death
Hover one Fated unit over another to form a pair and unlock a Fated Bonus. Your pair gains 20% .
Pair gets the Fated Bonus.
All Fated champions get 200% of the Fated Bonus
All Fated champions get 300% of the Fated Bonus
All Fated champions gain 300% of EVERY Fated Bonus
When you lose a fight, gain Luck. The more fights in a row you lose, the more Luck you get.
Lose Luck when you win.
Each Festival, roll a new die.
Roll a die; in that many player combats, hold a Festival where you may convert your Luck into rewards.
Heal 2 player health at the start of each player combat.
Fortune smiles! Gain extra rewards and more luck every turn no matter what, and hold a Festival every turn.
Upon dealing or taking damage 6 times, Ghostly units send 2 spectres to haunt nearby enemies and heal 2% max Health every 2 seconds.
Haunted enemies take bonus damage for each spectre on them, and pass spectres on death.
5% per spectre
10% per spectre
16% per spectre
32% per spectre
Heavenly units grant unique stats to your team, increased by their star level and each Heavenly unit in play.
Gain unique Inkshadow items. Inkshadow champions gain 5% bonus damage and damage reduction.
Gain unique Inkshadow items. Inkshadow champions gain 5% bonus damage and damage reduction.
Gain unique Inkshadow items. Inkshadow champions gain 5% bonus damage and damage reduction.
Gain unique Inkshadow items. Inkshadow champions gain 5% bonus damage and damage reduction.
Mythic champions gain Health, Ability Power, and Attack Damage.
After 4 player combats, they become Epic, increasing the bonus by 50%.
+8% , 10%
+18% , 20%
+25% , 32%
Instantly become Epic. The bonus is increased by 250% instead.
After casting, Porcelain champions boil, gaining Attack Speed and taking less damage for 4 seconds.
30% ; 20% reduced damage
60% ; 35% reduced damage
100% ; 50% reduced damage
Storyweavers summon a Hero named Kayle and evolve her. Storyweavers gain max Health.
Each Storyweaver star level increases Kayle's Health and Ability Power. Kayle gets 15% Attack Speed for each game Stage.
Pick a supportive effect. 60
Pick a combat effect. 100
Pick a combat effect. 150
Ascend. 250
The moon illuminates hexes, Shielding units placed in them at the start of combat.
Umbral units in illuminated hexes execute low Health enemies.
200 Shield; 10% Health execute
500 Shield; 18% Health execute. More hexes are illuminated
1000 Shield; 20% Health execute. Illuminate the whole board
Executed enemies have a 100% chance to drop loot; 45% Health execute