Altruist

Altruists heal the lowest Health ally for 15% of damage they deal. Your team gains Armor and Magic Resist.

2

10

3

20

4

40

Arcanist

Arcanists gain Ability Power and grant Ability Power to allies.

2

20 to all allies.

4

50 for Arcanists; 20 for others

6

85 for Arcanists; 40 for others

8

125 for Arcanists; 125 for others

Artist
1

The Artist paints the champion you place in a special bench slot. Get a 1-star copy of the champion placed there when the Artist's work is complete.

Rounds to Complete = Unit Cost

Behemoth

Behemoths gain increased Armor and Magic Resist. Whenever a Behemoth dies, the nearest Behemoth gains 50% more for 5 seconds.

2

25

4

55

6

80

Bruiser

Your team gains 100 maximum Health. Bruisers gain additional maximum Health.

2

20%

4

40%

6

65%

8

80% ; Every 3 seconds, Bruisers deal 6% bonus physical damage on their next attack.

Duelist

Duelists gain Attack Speed on each attack, stacking up to 12 times.

2

5%

4

9%

6

13% ; Duelists take 12% less damage

8

18% ; Duelists take 18% less damage

Exalted

Your team gains 5% bonus damage, plus more based on your level.

After combat, store 1 XP in a Soul Core. Sell the Core to claim the XP.

Each game a different set of units is Exalted.

3

1% damage per level

5

3% damage per level

Great
1

Every 3 casts, Wukong grows his weapon, modifying his Abilities.

Invoker

Every 3 seconds, your units gain Mana.

2

5 to all allies.

4

20 to Invokers; 5 to others.

6

35 to Invokers; 20 to others.

Lovers
1

Change which Lover takes the field depending on whether they are placed in the front or back 2 rows.

When the fielded Lover casts, the other provides a bonus effect.

Front: Altruist Rakan
Back: Trickshot Xayah

Reaper
2

Reapers' Abilities can critically strike and they gain 20% Critical Strike Chance.

4

Additionally, Reapers bleed enemies for 45% bonus true damage over 3 seconds.

Sage

Combat start: Allies in the front 2 rows gain Omnivamp. Allies in the back 2 rows gain Ability Power.

2

12% Omnivamp, 15

3

20% Omnivamp, 30

4

30% Omnivamp, 45

5

45% Omnivamp, 75

Sniper

Innate: Snipers gain 1 Attack Range.

Snipers deal more damage to targets farther away.

2

7% damage per hex.

4

15% damage per hex.

6

30% damage per hex. Snipers gain an additional 2 Attack Range.

Spirit Walker
1

The first time the Spirit Walker drops below 50% Health, he unleashes the rage within, healing to full Health, gaining increased movement speed, and changing his Ability from Ram Slam to Tiger Strikes.

Trickshot

Trickshots' abilities ricochet. Each ricochet deals a percentage of the previous bounce's damage.

2

1 ricochet; 40% of previous damage

4

2 ricochets; 60% of previous damage

Trickshot/Altruist
1

Place in the back two rows to get Trickshot, place in the front two rows to get Altruist!

Warden

Wardens take less damage. For the first 10 seconds of combat, they take an additional 15% less damage.

2

10% less damage

4

20% less damage

6

33% less damage

Dragonlord

After 8 seconds of combat, the Dragon strikes the board, dealing true damage to enemies and granting all allies Attack Speed for the rest of combat.

2

5% damage, 12% .

3

10% damage, 18% .

4

10% damage and Stuns for 1.5 seconds.

5

15% damage, 45% .

Dryad

Dryads gain Ability Power and 150 Health. Each enemy death grants permanent additional Health.

2

15 ; 3 per enemy death

4

30 ; 7 per enemy death

6

65 ; 11 per enemy death

Fated

Hover one Fated unit over another to form a pair and unlock a Fated Bonus. Your pair gains 20% .

3

Pair gets the Fated Bonus.

5

All Fated champions get 200% of the Fated Bonus

7

All Fated champions get 300% of the Fated Bonus

10

All Fated champions gain 300% of EVERY Fated Bonus

Fortune

When you lose a fight, gain Luck. The more fights in a row you lose, the more Luck you get.

Lose Luck when you win.

Each Festival, roll a new die.

3

Roll a die; in that many player combats, hold a Festival where you may convert your Luck into rewards.

5

Heal 2 player health at the start of each player combat.

7

Fortune smiles! Gain extra rewards and more luck every turn no matter what, and hold a Festival every turn.

Ghostly

Upon dealing or taking damage 6 times, Ghostly units send 2 spectres to haunt nearby enemies and heal 2% max Health every 2 seconds.

Haunted enemies take bonus damage for each spectre on them, and pass spectres on death.

2

5% per spectre

4

10% per spectre

6

16% per spectre

8

32% per spectre

Heavenly

Heavenly units grant unique stats to your team, increased by their star level and each Heavenly unit in play.

Kha'Zix -
Malphite -
Neeko -
Qiyana -
Soraka -
Wukong -
Emblem - Omnivamp

2

100% bonus.

3

115% bonus.

4

135% bonus.

5

165% bonus.

6

200% bonus.

7

225% bonus.

Inkshadow

Gain unique Inkshadow items. Inkshadow champions gain 5% bonus damage and damage reduction.

3

Gain unique Inkshadow items. Inkshadow champions gain 5% bonus damage and damage reduction.

5

Gain unique Inkshadow items. Inkshadow champions gain 5% bonus damage and damage reduction.

7

Gain unique Inkshadow items. Inkshadow champions gain 5% bonus damage and damage reduction.

Mythic

Mythic champions gain Health, Ability Power, and Attack Damage.

After 4 player combats, they become Epic, increasing the bonus by 50%.

3

+8% , 10%

5

+18% , 20%

7

+25% , 32%

10

Instantly become Epic. The bonus is increased by 250% instead.

Porcelain

After casting, Porcelain champions boil, gaining Attack Speed and taking less damage for 4 seconds.

2

30% ; 20% reduced damage

4

60% ; 35% reduced damage

6

100% ; 50% reduced damage

Storyweaver

Storyweavers summon a Hero named Kayle and evolve her. Storyweavers gain max Health.

Each Storyweaver star level increases Kayle's Health and Ability Power. Kayle gets 15% Attack Speed for each game Stage.

3

Pick a supportive effect. 60

5

Pick a combat effect. 100

7

Pick a combat effect. 150

10

Ascend. 250

Umbral

The moon illuminates hexes, Shielding units placed in them at the start of combat.

Umbral units in illuminated hexes execute low Health enemies.

2

200 Shield; 10% Health execute

4

500 Shield; 18% Health execute. More hexes are illuminated

6

1000 Shield; 20% Health execute. Illuminate the whole board

9

Executed enemies have a 100% chance to drop loot; 45% Health execute