Your team gains 100 Health. Bruisers gain bonus max Health.
20% max
45% max
90% max
(Unique) Akali is a member of K/DA or True Damage depending on which trait has more fielded champions. She gains a different Ability depending on which form she takes.
After Crowd Divers die, they leap onto the furthest enemy, dealing 300 magic damage. Enemies within 1 hex are Stunned for 1.5 seconds.
They also gain Damage Amp, increased by 1% each second.
12%
30%
45%
Dazzlers' Abilities reduce their target's damage by 10% and deal bonus magic damage over 2 seconds.
20% magic damage
60% magic damage
110% magic damage
Big Shots gain Attack Damage, which increases for 3 seconds when they use their Ability.
10% , 40% after casting
20% , 80% after casting
40% , 160% after casting
Edgelords gain Attack Speed, which doubles when their target drops below 50% Health. Edgelords with 1-hex range also dash through them on their next attack.
30%
55%
90%
Executioner Abilities can critically strike and they gain Critical Strike Damage. Their Critical Strike Chance is increased based on their target's missing Health.
5% . Up to 25%
15% . Up to 80%
30% . Up to 160%
Moshers gain Attack Speed and Omnivamp, which increases up to 100% based on their missing Health.
20% , 10%
40% , 15%
80% , 20%
135% , 30%
Once per combat at 50% Health, Guardians shield themselves and their closest ally for a percent of their max Health.
25%
45%
70%
Your team gains 10% Attack Speed.
Rapidfire champions gain more on every attack, up to 10 stacks.
4%
9%
16%
Your team gains Armor and Magic Resist. Sentinels gain double.
16 , 16
36 , 36
60 , 60
100 , 100
Your team gains 15 Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.
+15 , +1
per cast
+30 , +2
per cast
+75 , +4
per cast
+140 , +6
per cast
Superfans improve your Headliner!
Headliner gets a completed item
Headliner gets 300 and 15%
Item upgrades to radiant
Keep score of your team's damage dealt. For each high score you beat, 8-bit champions gain Attack Damage.
Bonus: ?% (?/10)
5%
9%
14% and unlock a final high score, that rewards you with a grand prize.
(Unique) The Maestro always attacks at a fixed pace, converting 1% bonus Attack Speed into 0.8% Attack Damage.
When your team loses 30% of their Health, call a Dreadsteed that empowers your team. Each Country star level increases the Dreadsteed's Health and Attack Damage.
Dreadsteed
Midnight Dreadsteed
Infernal Invocation Dreadsteed
(Unique) Choose a mode that changes the Mixmaster's attacks and Ability!
Use the EDM selector item to choose an EDM champion and see the frequency for each.
At the selected champion's frequency, your EDM champions cast the selected Ability with modified effectiveness.
90% effectiveness
110% effectiveness
125% effectiveness, -1 second
145% effectiveness, -1 second
Emo champions' Abilities cost less Mana to cast, and they gain Mana whenever an allied champion dies.
20% less, gain 20
30% less, gain 30
15 ; 35% less, gain 35
Summon a movable Disco Ball.
Combat start: Allies next to it gain Attack Speed and healing immediately and every 3 seconds.
5% and 2% max
8% and 3% max
2 Disco Balls, 12% and 5% max
20% and 5% max
When Hyperpop champions use an Ability, they grant Mana and 4 seconds of Attack Speed to their 2 closest allies.
5 and 8%
10 and 15%
15 and 30%
20 and 50%
(Unique) Gain 2/2/8 placeable Spirit Tentacles, based on Illaoi's star level. Tentacles gain Illaoi's bonus Armor and Magic Resist.
For each active trait (except uniques), your team gains bonus Health and Damage Amp.
Bonus Health: ?%
Damage Amp: ?%
1% , 1%
3% , 1%
4% , 2%
Your team gains max Health, Ability Power, and Attack Damage if they are in a lighted hex. K/DA champions gain double!
9% max , 9%
15% max , 15%
23% max , 23%
45% max , 45%
, 10 mana per second
Pentakill champions gain 15% Durability and Damage Amp. For each champion kill, a Pentakill champion rocks out, increasing its Damage Amp by 25%.
On the 5th kill, all Pentakill champions rock out and your team gains 50% Attack Speed.
15%
33%
50%
50% and 99%
Earn Hearts by killing enemies. Gain even more by losing player combat. Every 4 player combats, convert Hearts into powerful rewards!
1x Hearts
2x Hearts
5.5x Hearts
20x Hearts, Gain rewards every round and keep 80% of your Hearts!
Punks gain bonus Health and Attack Damage, which increases by 1% every time you spend gold on a Shop reroll.
After Punks fight in combat, gain a 1 gold Reroll for that round. Your first reroll each round grants 3% bonus instead!
Current Bonus: ?%
? and ?%
200 and 20%
350 and 35%
420 and 42%
True Damage champions deal bonus true damage. If they are holding an item, they gain a unique Bling Bonus for their Ability.
15% damage
33% damage
55% damage
99% damage, Bling Bonuses go Platinum!
(Unique) If you win player combat, Kayn becomes the Shadow Assassin. If not, he becomes Rhaast. You receive a reward based on his form every time he kills 2 enemy champions.