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Bruiser

Your team gains 100 Health. Bruisers gain bonus max Health.

2

20% max

4

45% max

6

90% max

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Breakout
1

(Unique) Akali is a member of K/DA or True Damage depending on which trait has more fielded champions. She gains a different Ability depending on which form she takes.

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Crowd Diver

After Crowd Divers die, they leap onto the furthest enemy, dealing 300 magic damage. Enemies within 1 hex are Stunned for 1.5 seconds.

They also gain Damage Amp, increased by 1% each second.

2

12%

4

30%

6

45%

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Dazzler

Dazzlers' Abilities reduce their target's damage by 10% and deal bonus magic damage over 2 seconds.

2

20% magic damage

4

60% magic damage

6

110% magic damage

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Big Shot

Big Shots gain Attack Damage, which increases for 3 seconds when they use their Ability.

2

10% , 40% after casting

4

20% , 80% after casting

6

40% , 160% after casting

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Edgelord

Edgelords gain Attack Speed, which doubles when their target drops below 50% Health. Edgelords with 1-hex range also dash through them on their next attack.

3

30%

5

55%

7

90%

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Executioner

Executioner Abilities can critically strike and they gain Critical Strike Damage. Their Critical Strike Chance is increased based on their target's missing Health.

2

5% . Up to 25%

4

15% . Up to 80%

6

30% . Up to 160%

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Mosher

Moshers gain Attack Speed and Omnivamp, which increases up to 100% based on their missing Health.

2

20% , 10%

4

40% , 15%

6

80% , 20%

8

135% , 30%

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Guardian

Once per combat at 50% Health, Guardians shield themselves and their closest ally for a percent of their max Health.

2

25%

4

45%

6

70%

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Rapidfire

Your team gains 10% Attack Speed.

Rapidfire champions gain more on every attack, up to 10 stacks.

2

4%

4

9%

6

16%

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Sentinel

Your team gains Armor and Magic Resist. Sentinels gain double.

2

16 , 16

4

36 , 36

6

60 , 60

8

100 , 100

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Spellweaver

Your team gains 15 Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.

3

+15 , +1 per cast

5

+30 , +2 per cast

7

+75 , +4 per cast

9

+140 , +6 per cast

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Superfan

Superfans improve your Headliner!

3

Headliner gets a completed item

4

Headliner gets 300 and 15%

5

Item upgrades to radiant

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8-bit

Keep score of your team's damage dealt. For each high score you beat, 8-bit champions gain Attack Damage.

Bonus: ?% (?/10)

2

5%

4

9%

6

14% and unlock a final high score, that rewards you with a grand prize.

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Maestro
1

(Unique) The Maestro always attacks at a fixed pace, converting 1% bonus Attack Speed into 0.8% Attack Damage.

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Country

When your team loses 30% of their Health, call a Dreadsteed that empowers your team. Each Country star level increases the Dreadsteed's Health and Attack Damage.

3

Dreadsteed

5

Midnight Dreadsteed

7

Infernal Invocation Dreadsteed

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Mixmaster
1

(Unique) Choose a mode that changes the Mixmaster's attacks and Ability!

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EDM

Use the EDM selector item to choose an EDM champion and see the frequency for each.

At the selected champion's frequency, your EDM champions cast the selected Ability with modified effectiveness.

2

90% effectiveness

3

110% effectiveness

4

125% effectiveness, -1 second

5

145% effectiveness, -1 second

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Emo

Emo champions' Abilities cost less Mana to cast, and they gain Mana whenever an allied champion dies.

2

20% less, gain 20

4

30% less, gain 30

6

15 ; 35% less, gain 35

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Disco

Summon a movable Disco Ball.

Combat start: Allies next to it gain Attack Speed and healing immediately and every 3 seconds.

3

5% and 2% max

4

8% and 3% max

5

2 Disco Balls, 12% and 5% max

6

20% and 5% max

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Hyperpop

When Hyperpop champions use an Ability, they grant Mana and 4 seconds of Attack Speed to their 2 closest allies.

1

5 and 8%

2

10 and 15%

3

15 and 30%

4

20 and 50%

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ILLBEATS
1

(Unique) Gain 2/2/8 placeable Spirit Tentacles, based on Illaoi's star level. Tentacles gain Illaoi's bonus Armor and Magic Resist.

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Jazz

For each active trait (except uniques), your team gains bonus Health and Damage Amp.

Bonus Health: ?%
Damage Amp: ?%

2

1% , 1%

3

3% , 1%

4

4% , 2%

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K/DA

Your team gains max Health, Ability Power, and Attack Damage if they are in a lighted hex. K/DA champions gain double!

3

9% max , 9%

5

15% max , 15%

7

23% max , 23%

10

45% max , 45% , 10 mana per second

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Pentakill

Pentakill champions gain 15% Durability and Damage Amp. For each champion kill, a Pentakill champion rocks out, increasing its Damage Amp by 25%.

On the 5th kill, all Pentakill champions rock out and your team gains 50% Attack Speed.

3

15%

5

33%

7

50%

10

50% and 99%

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Heartsteel

Earn Hearts by killing enemies. Gain even more by losing player combat. Every 4 player combats, convert Hearts into powerful rewards!

3

1x Hearts

5

2x Hearts

7

5.5x Hearts

10

20x Hearts, Gain rewards every round and keep 80% of your Hearts!

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Punk

Punks gain bonus Health and Attack Damage, which increases by 1% every time you spend gold on a Shop reroll.

After Punks fight in combat, gain a 1 gold Reroll for that round. Your first reroll each round grants 3% bonus instead!

Current Bonus: ?%
? and ?%

2

200 and 20%

4

350 and 35%

6

420 and 42%

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True Damage

True Damage champions deal bonus true damage. If they are holding an item, they gain a unique Bling Bonus for their Ability.

2

15% damage

4

33% damage

6

55% damage

9

99% damage, Bling Bonuses go Platinum!

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Wildcard
1

(Unique) If you win player combat, Kayn becomes the Shadow Assassin. If not, he becomes Rhaast. You receive a reward based on his form every time he kills 2 enemy champions.

Shadow Assassin: 5g
Rhaast: 2 player health