TFT Set 17: Space Gods

TFT Set 17: Space Gods is the latest Teamfight Tactics set yet, and it will take players to an Space themed battlefield and features a roster of cosmic champions eager to gain the favor of all-powerful Gods as they battle their way to the forefront of the final frontier!
What's New
Here is a sneak peek into the new TFT Set 17: Space Gods!
Set 17 Space Gods Info
- The Realm of the Gods is a celestial marketplace that showcases the Gods’ offerings to players - replacing TFT’s traditional carousel this set.
- At the beginning of every game, 2 gods are randomly selected and travel to the Realm of the Gods to tempt the player and provide rewards.
- In the middle of each stage, players will travel back to the realm, where they will be able to select between an offering presented by each of the two gods.
- Align with a specific god by choosing their offerings from the Realm at least two times on stages 2, 3 and 4. On stages 4-7, your favored God with bless you with a special boon unique only to them.
- There are about 40 new Augments in Space Gods, including 8 Hero Augments that give champions an alternate Ability to play around. One Hero Augment grants you access to Zed, a unique infinite-cloning 5-cost champion

New Set Mechanic: Realm of the Gods

Upgrade a random completed item to Radiant
- 6 Gold
- 8 XP
- 5 Rerolls
- 6 Gold, maybe +1
- 8 Gold
- 7 Rerolls
- 10 XP
- 8 Gold, maybe +2
- 12 Gold
- 8 Rerolls
- 12 Gold, maybe +3

Choose one of three trials to prove yourself to Aurelion Sol
- Reach 50 gold to gain component anvil + 4 gold
- Field 6 non-unqiue traits to get a random emblem and a reforger
- Star up a unit to get 10 gold
- Field 6 non-unqiue traits to get a random emblem and a reforger
- Reach level 9 to get 20 gold

Gain the Anomaly item, which provides unique bonuses based on role
- Scuttle Puddle (+blue orb & 3 gold)
- Blessing at 30 HP (25g value)
- Spatula in 4 rounds
- Artifact in 8 rounds
- 4-cost in 3 rounds
- Scuttle Puddle (+blue orb & 4 gold)
- Implant (20% AS)
- 2x5 cost in 4 rounds
- Component anvil in 3 rounds
- Artifact in 5 rounds
- Completed Anvil in 4 rounds
- 2 gold every turn
- Full 5-cost shop in 3 rounds
- Implant (20% AS)

Your team gains 10% Durability. Lose an additional 1 health when you lose combat
- 8 Gold, Lose 1 HP per
- 2* 2 cost, -1HP
- 2x lesser dupe, no shop 2 rounds
- 11 Gold, Lose 1 HP Per
- Random emblem, -3HP
- 15 gold no shop 2 rounds
- 2* 3 cost and -2 HP
- 3* 1 cost and -2 HP
- 14 Gold, Lose 1 HP Per
- 2* 4 cost and -3 HP
- Completed item -5 HP
- 18 gold no shop 2 rounds

Upgrade a random completed item to Radiant
- Random Component
- Sparring Glove
- Recurve Bow
- Tear of the Goddess
- Random Component
- B.F. Sword
- Chain Vest
- Needlessly Large Rod
- Negatron Cloak
- Random Component
- Sparring Glove
- Recurve Bow
- Tear of the Goddess
- B.F. Sword
- Chain Vest
- Needlessly Large Rod
- Negatron Cloak

Team gains 2 HP per missing Tactician health. +1 current and max health Tactician each round.
- 8 HP, maybe 3 gold
- 12 HP
- Giant's Belt
- 8 HP, maybe 5 gold
- 12 HP
- Giant's Belt
- Implant (350 HP)
- 8 HP, maybe 5 gold
- 12 HP
- Giant's Belt
- Implant (350 HP)

After each player combat, roll a die. Gain rewards based on the result.
- Random + 2 gold
- Random loot (EV 7)
- Random + 3 gold
- Random loot (EV 9)
- Random + 5 gold
- Random loot (EV 10)

Your team gains 10 health for each total star level in your army. Increase your 5 cost odds by 4%.
- 2 & 3 Cost
- Owned 3 cost
- 2 Tiny Dupes
- 3 cost shop
- 3 & 4 Cost
- Lesser Dupe
- Owned 3 cost
- 4 cost shop
- 4 & 5 Cost
- Lesser Dupe + 3 gold
- 1 Lesser Duplicator + 5 Tiny Duplicators
- Owned 4 cost
- 1% 5 cost odds

Increase the power of Yasuo's hexes by 50%. If you only have 2 hexes, gain 12 gold.
- Fire Hex (18% dmg, burn/wound)
- Wood Hex (10% + 30 HP)
- Wind Hex (30% AS)
- Ice Hex (15% heal)
- Electric Hex (2s stun)
- Socialite Hex (2 mana regen)
- Fire Hex (18% dmg, burn/wound)
- Wind Hex (30% AS)
- Ice Hex (15% heal)
- Electric Hex (2s stun)
- Socialite Hex (2 mana regen)
- Fire Hex (18% dmg, burn/wound)
- Wind Hex (30% AS)
- Ice Hex (15% heal)
- Electric Hex (2s stun)
- Socialite Hex (2 mana regen)

